Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters 01/29/2014:Level Advancement...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6254773" data-attributes="member: 92511"><p>I thought about it. But thought the tractor showed the more obvious, and yes, I suppose an "extreme" example to get the point across. Since soup to pot pie was too murky. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> And sure they transport! You can get on a tractor in one place, drive it, get off someplace else. How do you define transport?</p><p> </p><p></p><p></p><p>...uh...ok, guess I'm looking from a "high level view."</p><p></p><p></p><p></p><p>OH! I didn't intend to hang my hat on anything. The XP issues simply happen to be the topic of the thread. But I don't believe anywhere I indicated that it was the only change that would change the game into something other than D&D. No. It would be/take many different alterations to different elements.</p><p></p><p></p><p></p><p>But if that were the only thing to be changed you might be able to call it "cream of D&D soup" or "D&D stew." </p><p></p><p></p><p></p><p>I don't think that's called for. You seem to be inferring some kind of condescension that I certainly wasn't intending.</p><p> </p><p>As to how you play "being/not being D&D", if you're doing that in your own game and, for you and your group, you're playing D&D? Great! It's no skin off my back. For that to be what is in the book, as the default of how XP should be...then no. No moreso than the houserules I've incorporated over the years make up a perfect vision of "D&D" <em>for me and my table</em> should be labeled as "the default way to run D&D."</p><p></p><p></p><p></p><p>All analogy fun and ported images aside, that's all I'm trying to say...I think. Which, granted, is a more "big picture"...or "high-level view" as you put it...than simply a "how to do incorporate XP" issue.</p><p></p><p></p><p></p><p>Well, I'm not drawing any lines in any sand, but I agree it is a result of changing priorities, real and/or perceived. I have no issue with XP being presented in a variety of optional forms/sub-systems...and given the alleged purpose and design direction of 5e, they will want to present a number of alternatives so the divergent playstyles can do what they want at their individual tables.</p><p></p><p>There's no reason XP can't be a list of options, like many of D&D elements over the years, the distribution of treasure suggestions from BECM or AD&D comes to mind, not to mention ability score generation . </p><p></p><p><u>Distributing XP in 5e:</u></p><p>Method 1: XP for treasure only.</p><p>Method 2: XP for treasure & monsters slain.</p><p>Method 3: XP for treasure and adventure challenges (monsters, traps, disease, etc...etc...) defeated .</p><p>Method 4: XP for goals/quests achieved.</p><p>Method 5: XP for [I dunno] roleplay only.</p><p>Method 6: No XP. Level up = Encounters X over Sessions Y...[and take the square root of roleplay.]</p><p>Method 7: No XP. Level whenever you [the DM] decide it makes sense for the story.</p><p>Method 8: Build Your Own XP System by doling out various % of XP for any or all of the following criteria:</p><p>Slay a monster. . . . . . . . . . . . . . . . . . . . Achieving plot arc. . . . . . . . .DM's discretion of enjoyed [by the majority] humor at the table.</p><p>Defeat (not necessarily slay) a monster. . . .Defeat a non-"monster" challenge.</p><p>1 XP per GP value <em>y</em>. . . . . . . . . . . . . . . . .Defeat of the adventure mastermind/BBEG.</p><p>Achieving personal character goal. . . . . . . .DM's discretion of exceptional roleplay. . . </p><p>Successful NPC interactions (whatever that entails)....whatever else they can come up with as XP-worthy elements.</p><p>Method 9: XP Roulette. XP is doled out or not, level up or not, depending on the session/whatever happens.</p><p>Method 10: No XP. Level up whenever you whine to your DM for a minimum of X minutes over Y hours of game time. Electronic complaints (emails, texts, etc...) count as 30 seconds.</p><p>etc...etc...etc...</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6254773, member: 92511"] I thought about it. But thought the tractor showed the more obvious, and yes, I suppose an "extreme" example to get the point across. Since soup to pot pie was too murky. ;) And sure they transport! You can get on a tractor in one place, drive it, get off someplace else. How do you define transport? ...uh...ok, guess I'm looking from a "high level view." OH! I didn't intend to hang my hat on anything. The XP issues simply happen to be the topic of the thread. But I don't believe anywhere I indicated that it was the only change that would change the game into something other than D&D. No. It would be/take many different alterations to different elements. But if that were the only thing to be changed you might be able to call it "cream of D&D soup" or "D&D stew." I don't think that's called for. You seem to be inferring some kind of condescension that I certainly wasn't intending. As to how you play "being/not being D&D", if you're doing that in your own game and, for you and your group, you're playing D&D? Great! It's no skin off my back. For that to be what is in the book, as the default of how XP should be...then no. No moreso than the houserules I've incorporated over the years make up a perfect vision of "D&D" [I]for me and my table[/I] should be labeled as "the default way to run D&D." All analogy fun and ported images aside, that's all I'm trying to say...I think. Which, granted, is a more "big picture"...or "high-level view" as you put it...than simply a "how to do incorporate XP" issue. Well, I'm not drawing any lines in any sand, but I agree it is a result of changing priorities, real and/or perceived. I have no issue with XP being presented in a variety of optional forms/sub-systems...and given the alleged purpose and design direction of 5e, they will want to present a number of alternatives so the divergent playstyles can do what they want at their individual tables. There's no reason XP can't be a list of options, like many of D&D elements over the years, the distribution of treasure suggestions from BECM or AD&D comes to mind, not to mention ability score generation . [U]Distributing XP in 5e:[/U] Method 1: XP for treasure only. Method 2: XP for treasure & monsters slain. Method 3: XP for treasure and adventure challenges (monsters, traps, disease, etc...etc...) defeated . Method 4: XP for goals/quests achieved. Method 5: XP for [I dunno] roleplay only. Method 6: No XP. Level up = Encounters X over Sessions Y...[and take the square root of roleplay.] Method 7: No XP. Level whenever you [the DM] decide it makes sense for the story. Method 8: Build Your Own XP System by doling out various % of XP for any or all of the following criteria: Slay a monster. . . . . . . . . . . . . . . . . . . . Achieving plot arc. . . . . . . . .DM's discretion of enjoyed [by the majority] humor at the table. Defeat (not necessarily slay) a monster. . . .Defeat a non-"monster" challenge. 1 XP per GP value [I]y[/I]. . . . . . . . . . . . . . . . .Defeat of the adventure mastermind/BBEG. Achieving personal character goal. . . . . . . .DM's discretion of exceptional roleplay. . . Successful NPC interactions (whatever that entails)....whatever else they can come up with as XP-worthy elements. Method 9: XP Roulette. XP is doled out or not, level up or not, depending on the session/whatever happens. Method 10: No XP. Level up whenever you whine to your DM for a minimum of X minutes over Y hours of game time. Electronic complaints (emails, texts, etc...) count as 30 seconds. etc...etc...etc... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters 01/29/2014:Level Advancement...
Top