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Wandering Monsters - Golems
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<blockquote data-quote="Tovec" data-source="post: 6063056" data-attributes="member: 95493"><p>Honestly I see a lot of ways golems and constructs in general can go. I don't understand why all iron golems are 12 feet tall. Giants are a race, and therefore it makes sense for them all to be in a certain range but constructs personally created and crafted by wizards (especially fleshy ones) don't necessarily have to be a single standard size. Also don't get why the related EACH golem to a giant. One or two would be fine, but why relate all to giants? I liked that comment about clay golems being dwarflike in their stature.</p><p></p><p>Back to the height: State that stone giants are typically over 8 feet tall, or give a range like 8-12 feet. Or just say that the height, weight and SHAPE are all defined by the creator. Why can't giant lions be golems. Why do dwarven stone golems stand 9.5 feet tall, just like ones made by humans?</p><p></p><p>Seems like too much standardization for something that should, IMO, be a more personal endeavor. It is like specifying the size and shape of each lich's phylactery. The pieces or magical components of it can be the same, but the form the phylactery takes should be more personal.</p><p></p><p>I also didn't like the elemental spirit bit. Suppose, I don't like the elemental plane of earth in my games why should that line be the default? Why is it even needed, it doesn't really add anything or explain the reason why it is moving around any more than why a sword which is on fire is capable of being on fire.. or does that need an elemental fire spirit too?</p><p></p><p>Also, anyone remember the shield guardians from 3.5? Seems like they are legit golems now too. I have no problems with that actually, I just wonder if they'll be separate still. And if they'll require the necklace.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6063056, member: 95493"] Honestly I see a lot of ways golems and constructs in general can go. I don't understand why all iron golems are 12 feet tall. Giants are a race, and therefore it makes sense for them all to be in a certain range but constructs personally created and crafted by wizards (especially fleshy ones) don't necessarily have to be a single standard size. Also don't get why the related EACH golem to a giant. One or two would be fine, but why relate all to giants? I liked that comment about clay golems being dwarflike in their stature. Back to the height: State that stone giants are typically over 8 feet tall, or give a range like 8-12 feet. Or just say that the height, weight and SHAPE are all defined by the creator. Why can't giant lions be golems. Why do dwarven stone golems stand 9.5 feet tall, just like ones made by humans? Seems like too much standardization for something that should, IMO, be a more personal endeavor. It is like specifying the size and shape of each lich's phylactery. The pieces or magical components of it can be the same, but the form the phylactery takes should be more personal. I also didn't like the elemental spirit bit. Suppose, I don't like the elemental plane of earth in my games why should that line be the default? Why is it even needed, it doesn't really add anything or explain the reason why it is moving around any more than why a sword which is on fire is capable of being on fire.. or does that need an elemental fire spirit too? Also, anyone remember the shield guardians from 3.5? Seems like they are legit golems now too. I have no problems with that actually, I just wonder if they'll be separate still. And if they'll require the necklace. [/QUOTE]
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