Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters - Golems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 6063152" data-attributes="member: 95493"><p>Actually not exactly where I was going with it. But it is true that I do think that is true.</p><p></p><p></p><p>Nowhere in that (linked) description did I see anything about <u>instructions</u> on how to make a golem..?</p><p></p><p>Also, assuming you were given basic instructions on how to make a treadmill, but not pieces (a la Ikea), and you had to find, mill/fabricate the pieces and then assemble. You might end up with something that people can run on and get exercise, but I doubt very much they would have the exact same kind of dimensions, nor fabricated the exact same ways, as my treadmill which I created the instructions with in the first place.</p><p></p><p>Assuming the instructions are more a recipe, I don't see why people couldn't experiment or alter the creature to fit them more perfectly. A lot of these kinds of changes would fall under new creature catergory, or adding some kind of template or alteration to a base creature.. but I just don't see why dwarven ancestral golems would be the same as egyptian inspired statue golems. Twelve feet tall and strength appropriate to a specific (race of) giant(s).</p><p></p><p>With all that said, I don't think clay golems should be affected differently than already stated by those specific spells. Assuming there are some set of instructions, I assume people can follow them close enough to get similar results. I disagree HOW similar those results should be if you are required to craft all the parts personally and then fit them together. A sleep spell works on ANY humanoid (barring immunities of course) but iron golems only come in one size and shape? It isn't just a default, with variation. If it were the "over X feet" or "generally certain shape" or even the "X to Y range" of height/weight makes more sense as far as a description goes. Those variants aren't unusual, they are societal. If the "default" isn't necessarily default then it should be described differently.</p><p></p><p>It just struck me as odd or inexact. Once again, even with my minor objections I don't really find much fault with the proposed idea. I rated it fairly highly on the poll (as I usually do).</p><p></p><p></p><p>That is fair. I understand older touches like that exist in a lot of descriptions. Good eye for catching it, if that is where it comes from.</p><p></p><p>My question is that what does that explanation add if it hasn't been around since 1e? If 3 other editions have had no other mentions of a earth spirit to give the golems life, is it still necessary? If it doesn't add anything, is it included only to give people who knew the 1e version something to squeal over?</p><p></p><p>More importantly, if it doesn't add anything should it still be included? I can even reverse that and say; if it IS included then I think it should add something. Even if we choose to ignore or change it. Similarly, they could go back to the jewish telling of the golem for inspiration and use that as a stock description. It can in that case be thrown out as easily or refluffed as needed - as I'm sure the WotC definition will be. I just wonder what value the "earth spirit" adds.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6063152, member: 95493"] Actually not exactly where I was going with it. But it is true that I do think that is true. Nowhere in that (linked) description did I see anything about [U]instructions[/U] on how to make a golem..? Also, assuming you were given basic instructions on how to make a treadmill, but not pieces (a la Ikea), and you had to find, mill/fabricate the pieces and then assemble. You might end up with something that people can run on and get exercise, but I doubt very much they would have the exact same kind of dimensions, nor fabricated the exact same ways, as my treadmill which I created the instructions with in the first place. Assuming the instructions are more a recipe, I don't see why people couldn't experiment or alter the creature to fit them more perfectly. A lot of these kinds of changes would fall under new creature catergory, or adding some kind of template or alteration to a base creature.. but I just don't see why dwarven ancestral golems would be the same as egyptian inspired statue golems. Twelve feet tall and strength appropriate to a specific (race of) giant(s). With all that said, I don't think clay golems should be affected differently than already stated by those specific spells. Assuming there are some set of instructions, I assume people can follow them close enough to get similar results. I disagree HOW similar those results should be if you are required to craft all the parts personally and then fit them together. A sleep spell works on ANY humanoid (barring immunities of course) but iron golems only come in one size and shape? It isn't just a default, with variation. If it were the "over X feet" or "generally certain shape" or even the "X to Y range" of height/weight makes more sense as far as a description goes. Those variants aren't unusual, they are societal. If the "default" isn't necessarily default then it should be described differently. It just struck me as odd or inexact. Once again, even with my minor objections I don't really find much fault with the proposed idea. I rated it fairly highly on the poll (as I usually do). That is fair. I understand older touches like that exist in a lot of descriptions. Good eye for catching it, if that is where it comes from. My question is that what does that explanation add if it hasn't been around since 1e? If 3 other editions have had no other mentions of a earth spirit to give the golems life, is it still necessary? If it doesn't add anything, is it included only to give people who knew the 1e version something to squeal over? More importantly, if it doesn't add anything should it still be included? I can even reverse that and say; if it IS included then I think it should add something. Even if we choose to ignore or change it. Similarly, they could go back to the jewish telling of the golem for inspiration and use that as a stock description. It can in that case be thrown out as easily or refluffed as needed - as I'm sure the WotC definition will be. I just wonder what value the "earth spirit" adds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters - Golems
Top