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Want An RPG Writing Contract With Paizo? RPG Superstar Is Back!
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<blockquote data-quote="Jester David" data-source="post: 7655230" data-attributes="member: 37579"><p>I'm glad they changed the first round. People knew it would be a wondrous item for months before the contest each of the last few years, so you were often fighting against people who had spent twelve months tweaking and thinking about their item. I know I hung onto an item for the better part of a year before the 2014 Superstar. </p><p>This twist means everyone is on the same footing, both newcomers and old. And it's better reflective of actually designing when you don't have 50 weeks to poke away at 300 words. </p><p></p><p>Dunno if I'll enter this year. </p><p>I'm a decent designer and a fair writer. I can string a sentence together and have some rudimentary knowledge of grammar and the English language. I've even got some adventure writing experience, having done a module for Living Greyhawk. But... the competition has gotten fierce. Especially with Paizo as big as they are. The prestige of the award has grown so much that you're often competing against other freelance game designers with years of experience hoping to increase their presence. And without Dragon and Dungeon magazines and so many other game companies shrinking, this is not just the best way to break into the industry, it's one of the only ways. You can't just walk in and bring your A game, you need to bring your A+ game <em>and</em> be the best. </p><p>I'm good, but I don't think I'm <em>that</em> good, not good enough to compete with people who have dozens or writing credits. At this point you can write an awesome, well received, mechanically perfect entry and still not get anywhere near the top 100.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7655230, member: 37579"] I'm glad they changed the first round. People knew it would be a wondrous item for months before the contest each of the last few years, so you were often fighting against people who had spent twelve months tweaking and thinking about their item. I know I hung onto an item for the better part of a year before the 2014 Superstar. This twist means everyone is on the same footing, both newcomers and old. And it's better reflective of actually designing when you don't have 50 weeks to poke away at 300 words. Dunno if I'll enter this year. I'm a decent designer and a fair writer. I can string a sentence together and have some rudimentary knowledge of grammar and the English language. I've even got some adventure writing experience, having done a module for Living Greyhawk. But... the competition has gotten fierce. Especially with Paizo as big as they are. The prestige of the award has grown so much that you're often competing against other freelance game designers with years of experience hoping to increase their presence. And without Dragon and Dungeon magazines and so many other game companies shrinking, this is not just the best way to break into the industry, it's one of the only ways. You can't just walk in and bring your A game, you need to bring your A+ game [I]and[/I] be the best. I'm good, but I don't think I'm [I]that[/I] good, not good enough to compete with people who have dozens or writing credits. At this point you can write an awesome, well received, mechanically perfect entry and still not get anywhere near the top 100. [/QUOTE]
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Want An RPG Writing Contract With Paizo? RPG Superstar Is Back!
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