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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="pemerton" data-source="post: 6930092" data-attributes="member: 42582"><p>Yes. Whereas my feeling is that [MENTION=6689464]MoonSong[/MENTION]'s may, if anything, be underpowered - sacrificing power for quirks in the context of an RPG that doesn't really reward quirks that much. (Though 5e's Inspiration mechanic goes at least some way in this direction.)</p><p></p><p>But you can get it, trivially, just by declaring it to be so in your game. It doesn't require the sort of mechanical variation that [MENTION=6689464]MoonSong[/MENTION]'s preferred character involves.</p><p></p><p>For reasons that are maybe a bit obscure (perhaps they have their roots in wargaming culture?), but nevertheless are real, D&D is a system that makes mechanical minutiae matter.</p><p></p><p>The difference between a 16 and 18 stat is clearly <em>meant</em> to matter, because the game has an important PC building mechanic (ASI/feat gain) that only makes sense if that difference matters.</p><p></p><p>The difference between rolling a d4, d6 or d8 for damaeg is clearly <em>meant</em> to matter, because the game has rules for weapon proficiencies, and for equipping characters with weapons, that only make sense if that difference matters.</p><p></p><p>It's not a free-descriptor system. (4e comes closest to that, out of D&D editions, but certainly doesn't get there.)</p><p></p><p>Looking at [MENTION=6689464]MoonSong[/MENTION]'s desired character, I can see how easy it would be to build in (just to choose a system) Marvel Heroic RP (being pushed on a Floating Disc by Unseen Servants is just Flight d6 with a Limit of being vulnerable to the dispelling of magic); but likewise how hard it is to get in D&D without some fairly major tweaking/rewriting - the spells have to be on an appropriate list (and there are rules for that) and known (and there are rules for that) and cast (and there are rules for that too). Then there are non-abstract rules for positioning, movement and spell durations (quite unlike MHRP), all of which not only factor into the casting rules, but also factor into the action resolution of situations in which the Disc-riding Servitor-pushed character finds herself.</p><p></p><p>I'm sure 5e can handle all this, but I don't think it's obvious and straightforward how that it to be done. (Certainly not as obvious and straightforward as Flight d6 + Limit.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6930092, member: 42582"] Yes. Whereas my feeling is that [MENTION=6689464]MoonSong[/MENTION]'s may, if anything, be underpowered - sacrificing power for quirks in the context of an RPG that doesn't really reward quirks that much. (Though 5e's Inspiration mechanic goes at least some way in this direction.) But you can get it, trivially, just by declaring it to be so in your game. It doesn't require the sort of mechanical variation that [MENTION=6689464]MoonSong[/MENTION]'s preferred character involves. For reasons that are maybe a bit obscure (perhaps they have their roots in wargaming culture?), but nevertheless are real, D&D is a system that makes mechanical minutiae matter. The difference between a 16 and 18 stat is clearly [I]meant[/I] to matter, because the game has an important PC building mechanic (ASI/feat gain) that only makes sense if that difference matters. The difference between rolling a d4, d6 or d8 for damaeg is clearly [I]meant[/I] to matter, because the game has rules for weapon proficiencies, and for equipping characters with weapons, that only make sense if that difference matters. It's not a free-descriptor system. (4e comes closest to that, out of D&D editions, but certainly doesn't get there.) Looking at [MENTION=6689464]MoonSong[/MENTION]'s desired character, I can see how easy it would be to build in (just to choose a system) Marvel Heroic RP (being pushed on a Floating Disc by Unseen Servants is just Flight d6 with a Limit of being vulnerable to the dispelling of magic); but likewise how hard it is to get in D&D without some fairly major tweaking/rewriting - the spells have to be on an appropriate list (and there are rules for that) and known (and there are rules for that) and cast (and there are rules for that too). Then there are non-abstract rules for positioning, movement and spell durations (quite unlike MHRP), all of which not only factor into the casting rules, but also factor into the action resolution of situations in which the Disc-riding Servitor-pushed character finds herself. I'm sure 5e can handle all this, but I don't think it's obvious and straightforward how that it to be done. (Certainly not as obvious and straightforward as Flight d6 + Limit.) [/QUOTE]
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Community
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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