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<blockquote data-quote="pathfinderq1" data-source="post: 6773478" data-attributes="member: 48394"><p><strong>Y'Gar the Bearkiller</strong></p><p></p><p>I was going to go for Fighter/Bard, with a warlordish flavor, but it looks like that is covered- so I will go more as a tank (Mostly heavy Fighter, with a dash of Ranger and Barbarian).</p><p>Tried to get some ties to the Resistance; hopefully his outcast status and opposition to Leska won't create too much danger. There is also the loose end of his (missing?) sister...</p><p></p><p>Still have somefinal details to iron out (Equipment, etc.) but mostly set.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Y'Gar the Bearkiller</strong></span></p><p>[SBLOCK=Stat Block and Details]<strong>Height</strong> 6'0"; <strong>Weight</strong> 205lbs; <strong>Hair:</strong> Black; <strong>Eyes </strong>Brown; <strong>Age:</strong> 17; </p><p><strong>Sex:</strong> Male <strong>Race:</strong> Half-orc </p><p><strong>Class:</strong> Fighter 1/Ranger 1/Barbarian 0 //<strong>Level:</strong> 2</p><p><strong>Deity:</strong> Hercules</p><p><strong>Alignment:</strong> CG <strong>Size: </strong>Medium <strong>Type:</strong> Humanoid</p><p><strong>Init:</strong> +2; <strong>Passive Perception:</strong> 13</p><p><strong>Languages:</strong> Common, Orc </p><p></p><p><strong>AC:</strong> 19 (Scale/14, DEX +2, +2 Shield, +1 Defense)(17; greatsword/no shield)</p><p><strong>HP:</strong> 20 <strong>(10+6+4 CON) /HD:</strong> 2d10</p><p><strong>Saving Throw Proficiencies:</strong> STR, CON</p><p><strong>Speed:</strong> 30 ft. </p><p><strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Abilities:</strong></p><p>STR 16 (+3)(Save +5)</p><p>DEX 14 (+2) </p><p>CON 14 (+2)(Save +4)</p><p>INT 8 (-1)</p><p>WIS 14 (+2)</p><p>CHA 9 (-1)</p><p></p><p><strong>>Racial Traits: </strong></p><p><em>-Darkvision 60f</em><em>t</em></p><p><em>-Menacing</em></p><p><em>-Relentless endurance</em></p><p><em>-Savage attacks</em></p><p><em></em></p><p><strong>>Background:</strong> Soldier +Noble/Criminal (rebel)</p><p><em>Feature: Military rank (includes knowledge of ranks, insignia, and policies/protocol- less actual rank)</em></p><p><em>Proficiencies: Athletics, Survival; land vehicles, gaming set (dice)</em></p><p><em>Trait 1:</em> I face problems head-on. A simple, direct solution is the best path to success.</p><p>Trait 2: I can stare down a hellhound without flinching (even when I ought to know better).</p><p><em>Bond:</em> I fight for those who cannot fight for themselves. (I will avenge my family, and all the others who have been killed, imprisoned, or dispossessed by the usurper Leska)</p><p><em>Ideal:</em> (Greater good) Our lot is to lay down our lives in defense of others. </p><p><em>Flaw:</em> Violence is my answer to almost any challenge</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Class Features- Fighter 1]</p><p>-Proficiencies: All armor, shields; simple weapons, martial weapons; no tools; STR, CON saves; 2 skills from list (Perception, Animal handling)</p><p>-Fighting style: Defense</p><p>-Second wind</p><p>-Martial archetype: TBD (probably Battle Master)</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK= Class features- Ranger 1]</p><p>-One additional skill: Nature</p><p>-Natural explorer: Favored terrain= Mountains</p><p>-Favored enemies (two humanoid races- human, elf)(add language- elvish)</p><p>-Ranger archetype: TBD (Probably Hunter)</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Skills and Feats]</p><p>>Skills: (* proficient)</p><p>Acrobatics +2</p><p>* Animal Handling +4</p><p>Arcana -1</p><p>* Athletics +5</p><p>Deception -1</p><p>History -1</p><p>Insight +2</p><p>*Intimidation +1</p><p>Medicine +2</p><p>* Nature +4</p><p>* Perception +4</p><p>Performace -1</p><p>Persuassion -1</p><p>Religion -1</p><p>Sleight of Hand +2</p><p>Stealth +2 (Disadvantage)</p><p>* Survival +4</p><p></p><p>>Feats/ASI: None yet</p><p></p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Magic]</p><p>>NONE (?)</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Equipment]</p><p>-Scale armor</p><p>-Shield</p><p>-Longsword (+5, 1d8+3)</p><p>-Javelin (x3)</p><p>-Dagger (x2)</p><p>-Club</p><p>-Whip</p><p>-Greatsword</p><p>-Explorers pack</p><p>-Travelers clothes (x3)</p><p>-Heavy fur cloak (Bearskin, from a slain Inquisitor?)</p><p>-TBD</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=History]</p><p>>A mere fifty years ago, the Shieldbreakers were just another orc tribe in what is now Ragesia- but when Drakus began to consolidate his power, they were among the first tribes to rally to his banner. As the Empire took shape and grew, so did the Shieldbreakers- the chief of the tribe took a human wife and founded a household. Strong supporters of the emperor, the Shieldbreakers were often at odds with some of his other advisers (including, for the last few years, the head Inquisitor Leska)- it was often a matter of conflicting advice or religious doctrine (the Shieldbreaker family had adopted the religion of Athena), but the animosity was real. </p><p> </p><p> The Shieldbreaker family had two children this generation, an older son and a younger daughter. Y'Gar was raised as part of the warrior elite- it was expected that he would enter the emperor's service, perhaps as a warleader or even one of the elite wyvern-riders. K'Letka was smaller and quieter, but very clever- many thought that she might be sent to the Lyceum Academy, but in the end she was apprenticed to a Ragesia mage with a penchant for traveling. The family's fortunes changed in an instant, shortly after the emperor was struck down. Leska began her grab for power by striking out against those who had opposed her in the past, using her Inquisitors and (false) declarations of treason. The older members of the family were easy prey- they were at home in Ragos when the Inquistors came calling. There was brutal fighting throughout the family compound, but it was a lost cause. Y'Gar, meanwhile, was leave after graduating from his training cadre. He was headed to Ragos, but first he stopped in the small village where his sister was conducting her apprenticeship. Her master had been called to the capitol (as part of Leska's machinations), and K'Letka was minding the remote cottage on her own. She was hardly a threat- only a single Inquisitor was dispatched to deal with her; if Y'Gar had not arrived a mere hour beforehand, the story might have gone differently. Instead there was a brief angry stand-off- and shortly thereafter, a dead Inquisitor. Y'Gar and his sister fled; while they went to Athena's temple first, the political situation meant they could not stay there long. An exchange of messages revealed their parents' fate- and after a brief debate, both of the Shieldbreaker siblings headed off, in thin disguises, to the border town of Gate Pass; one of Y'Gar's mentors had contacts in the Resistance there. Once they arrived, they split up- K'Letka was smuggled out of town, with a promise of safety and continued training (maybe she would be sent to the Lyceum after all, but for security reasons Y'Gar was not told of her destination), while Y'Gar offered his sword to the resistance to repay their efforts for his sister. After a few simple tasks, to assess his ability and his loyalty, Y'Gar was ready to move on to other things- he was sent to the Poison Apple, to put his muscle to work on Torrent's mission...</p><p> [/SBLOCK]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6773478, member: 48394"] [b]Y'Gar the Bearkiller[/b] I was going to go for Fighter/Bard, with a warlordish flavor, but it looks like that is covered- so I will go more as a tank (Mostly heavy Fighter, with a dash of Ranger and Barbarian). Tried to get some ties to the Resistance; hopefully his outcast status and opposition to Leska won't create too much danger. There is also the loose end of his (missing?) sister... Still have somefinal details to iron out (Equipment, etc.) but mostly set. [SIZE=4][B]Y'Gar the Bearkiller[/B][/SIZE] [SBLOCK=Stat Block and Details][B]Height[/B] 6'0"; [B]Weight[/B] 205lbs; [B]Hair:[/B] Black; [B]Eyes [/B]Brown; [B]Age:[/B] 17; [B]Sex:[/B] Male [B]Race:[/B] Half-orc [B]Class:[/B] Fighter 1/Ranger 1/Barbarian 0 //[B]Level:[/B] 2 [B]Deity:[/B] Hercules [B]Alignment:[/B] CG [B]Size: [/B]Medium [B]Type:[/B] Humanoid [B]Init:[/B] +2; [B]Passive Perception:[/B] 13 [B]Languages:[/B] Common, Orc [B]AC:[/B] 19 (Scale/14, DEX +2, +2 Shield, +1 Defense)(17; greatsword/no shield) [B]HP:[/B] 20 [B](10+6+4 CON) /HD:[/B] 2d10 [B]Saving Throw Proficiencies:[/B] STR, CON [B]Speed:[/B] 30 ft. [B]Proficiency Bonus:[/B] +2 [B]Abilities:[/B] STR 16 (+3)(Save +5) DEX 14 (+2) CON 14 (+2)(Save +4) INT 8 (-1) WIS 14 (+2) CHA 9 (-1) [B]>Racial Traits: [/B] [I]-Darkvision 60f[/I][I]t -Menacing -Relentless endurance -Savage attacks [/I] [B]>Background:[/B] Soldier +Noble/Criminal (rebel) [I]Feature: Military rank (includes knowledge of ranks, insignia, and policies/protocol- less actual rank) Proficiencies: Athletics, Survival; land vehicles, gaming set (dice)[/I] [I]Trait 1:[/I] I face problems head-on. A simple, direct solution is the best path to success. Trait 2: I can stare down a hellhound without flinching (even when I ought to know better). [I]Bond:[/I] I fight for those who cannot fight for themselves. (I will avenge my family, and all the others who have been killed, imprisoned, or dispossessed by the usurper Leska) [I]Ideal:[/I] (Greater good) Our lot is to lay down our lives in defense of others. [I]Flaw:[/I] Violence is my answer to almost any challenge [/SBLOCK] [SBLOCK=Class Features- Fighter 1] -Proficiencies: All armor, shields; simple weapons, martial weapons; no tools; STR, CON saves; 2 skills from list (Perception, Animal handling) -Fighting style: Defense -Second wind -Martial archetype: TBD (probably Battle Master) [/SBLOCK] [SBLOCK= Class features- Ranger 1] -One additional skill: Nature -Natural explorer: Favored terrain= Mountains -Favored enemies (two humanoid races- human, elf)(add language- elvish) -Ranger archetype: TBD (Probably Hunter) [/SBLOCK] [SBLOCK=Skills and Feats] >Skills: (* proficient) Acrobatics +2 * Animal Handling +4 Arcana -1 * Athletics +5 Deception -1 History -1 Insight +2 *Intimidation +1 Medicine +2 * Nature +4 * Perception +4 Performace -1 Persuassion -1 Religion -1 Sleight of Hand +2 Stealth +2 (Disadvantage) * Survival +4 >Feats/ASI: None yet [/SBLOCK] [SBLOCK=Magic] >NONE (?) [/SBLOCK] [SBLOCK=Equipment] -Scale armor -Shield -Longsword (+5, 1d8+3) -Javelin (x3) -Dagger (x2) -Club -Whip -Greatsword -Explorers pack -Travelers clothes (x3) -Heavy fur cloak (Bearskin, from a slain Inquisitor?) -TBD [/SBLOCK] [SBLOCK=History] >A mere fifty years ago, the Shieldbreakers were just another orc tribe in what is now Ragesia- but when Drakus began to consolidate his power, they were among the first tribes to rally to his banner. As the Empire took shape and grew, so did the Shieldbreakers- the chief of the tribe took a human wife and founded a household. Strong supporters of the emperor, the Shieldbreakers were often at odds with some of his other advisers (including, for the last few years, the head Inquisitor Leska)- it was often a matter of conflicting advice or religious doctrine (the Shieldbreaker family had adopted the religion of Athena), but the animosity was real. The Shieldbreaker family had two children this generation, an older son and a younger daughter. Y'Gar was raised as part of the warrior elite- it was expected that he would enter the emperor's service, perhaps as a warleader or even one of the elite wyvern-riders. K'Letka was smaller and quieter, but very clever- many thought that she might be sent to the Lyceum Academy, but in the end she was apprenticed to a Ragesia mage with a penchant for traveling. The family's fortunes changed in an instant, shortly after the emperor was struck down. Leska began her grab for power by striking out against those who had opposed her in the past, using her Inquisitors and (false) declarations of treason. The older members of the family were easy prey- they were at home in Ragos when the Inquistors came calling. There was brutal fighting throughout the family compound, but it was a lost cause. Y'Gar, meanwhile, was leave after graduating from his training cadre. He was headed to Ragos, but first he stopped in the small village where his sister was conducting her apprenticeship. Her master had been called to the capitol (as part of Leska's machinations), and K'Letka was minding the remote cottage on her own. She was hardly a threat- only a single Inquisitor was dispatched to deal with her; if Y'Gar had not arrived a mere hour beforehand, the story might have gone differently. Instead there was a brief angry stand-off- and shortly thereafter, a dead Inquisitor. Y'Gar and his sister fled; while they went to Athena's temple first, the political situation meant they could not stay there long. An exchange of messages revealed their parents' fate- and after a brief debate, both of the Shieldbreaker siblings headed off, in thin disguises, to the border town of Gate Pass; one of Y'Gar's mentors had contacts in the Resistance there. Once they arrived, they split up- K'Letka was smuggled out of town, with a promise of safety and continued training (maybe she would be sent to the Lyceum after all, but for security reasons Y'Gar was not told of her destination), while Y'Gar offered his sword to the resistance to repay their efforts for his sister. After a few simple tasks, to assess his ability and his loyalty, Y'Gar was ready to move on to other things- he was sent to the Poison Apple, to put his muscle to work on Torrent's mission... [/SBLOCK] [/QUOTE]
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