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<blockquote data-quote="SuperZero" data-source="post: 6852439" data-attributes="member: 6690219"><p>No, but it's block initiative combined with embracing the fact that there's not really any difference between the end of round 1 and the start of round 2. It's to make PbP combat faster.</p><p></p><p>I didn't memorize it, but say the initial order was:</p><p>Toby 20</p><p>Torrent 18</p><p>Kincaid 12</p><p>Horseman 11</p><p>Caleb 10</p><p>Kyrrie 8</p><p>Scouts 7</p><p>Mastiff 7</p><p>Davaros 5</p><p>Thugs 3</p><p></p><p>At a table that's fine, but involves a lot of waiting for exactly the right person in PbP.</p><p>So I averaged the enemies:</p><p></p><p>Toby 20</p><p>Torrent 18</p><p>Kincaid 12</p><p>Caleb 10</p><p>Kyrrie 8</p><p>Enemies 7</p><p>Davaros 5</p><p></p><p>I realized that since initiative is cyclical, this is essentially the same as:</p><p>Toby</p><p>Torrent</p><p>Kincaid</p><p>Caleb</p><p>Kyrrie</p><p>Enemies</p><p>Davaros</p><p>Toby</p><p>Torrent</p><p>Kincaid</p><p>Caleb</p><p>Kyrrie</p><p>Enemies</p><p>Etc...</p><p></p><p>I then said any PCs (or allies) whose turns fall right after one another can act in any order, simplifying it down to:</p><p>All PCs except Davaros</p><p>Torrent, if no player has stated actions for her</p><p>Enemies</p><p>All PCs</p><p>Torrent</p><p>Enemies</p><p>All PCs</p><p>Etc...</p><p></p><p>Since the enemies rolled so poorly on initiative, Davaros was the only one excluded from the first block. Normally I'd expect more of a split.</p></blockquote><p></p>
[QUOTE="SuperZero, post: 6852439, member: 6690219"] No, but it's block initiative combined with embracing the fact that there's not really any difference between the end of round 1 and the start of round 2. It's to make PbP combat faster. I didn't memorize it, but say the initial order was: Toby 20 Torrent 18 Kincaid 12 Horseman 11 Caleb 10 Kyrrie 8 Scouts 7 Mastiff 7 Davaros 5 Thugs 3 At a table that's fine, but involves a lot of waiting for exactly the right person in PbP. So I averaged the enemies: Toby 20 Torrent 18 Kincaid 12 Caleb 10 Kyrrie 8 Enemies 7 Davaros 5 I realized that since initiative is cyclical, this is essentially the same as: Toby Torrent Kincaid Caleb Kyrrie Enemies Davaros Toby Torrent Kincaid Caleb Kyrrie Enemies Etc... I then said any PCs (or allies) whose turns fall right after one another can act in any order, simplifying it down to: All PCs except Davaros Torrent, if no player has stated actions for her Enemies All PCs Torrent Enemies All PCs Etc... Since the enemies rolled so poorly on initiative, Davaros was the only one excluded from the first block. Normally I'd expect more of a split. [/QUOTE]
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