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Warcraft D&D Map 1: "The Haunting of Barrenrim"
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<blockquote data-quote="sophist" data-source="post: 1247095" data-attributes="member: 15148"><p>It is a hot day on Kalimdor, as usual. One by one you have been picked up by your guide Tedd, a mostly silent furbolg. You had your doubts, but Tedd had a seal from Martin George, the one who hired you all to protect him on an exploration mission into the western barrens, where Quillboars and all kinds of monsters thrive. Gerorge wanted specifically "outsiders" on this job, not people from the city of trade and mercenaries itself. Still, you heard how others made their fortune by scavening the leftovers of the great armies that raged across Kalimdor. Or you might want to secure that none of these riches fall into the hands of the Burning Legion or the Scourge, that they not rise again.</p><p>Whatever your reasons were, now you are on track to Rachet via Barrenrim, a small outpost of the Horde, where some peons try to found a new existence. "Others wait there." is all you get out of Tedd.</p><p></p><p>You are now on a wide,orange-coloured plains, broken by large rock and stands of sturdy trees. The orange dust presaging the Barrens slowly builds a small layer on your clothing and equipment, but for now there are still more patches of yellow grass than barren earth. It has been dry for days and your water is running low, but you exspect a well in Barrenrim.</p><p></p><p>Shortly after the midday break, you notice a Kodo Beast crossing your path. Running from behind a large rock, it flees -as you soon notice- from about half a dozen orges. As the ogres see you, three of their number break off pursuit and approach you. You notice that one of them has two heads, the second one having only one eye. Dressed in primitive clothing, they all carry large spears with stone tips, except the two-headed one, who has steel tips.</p><p></p><p>They eye you wearily as they come closer.</p></blockquote><p></p>
[QUOTE="sophist, post: 1247095, member: 15148"] It is a hot day on Kalimdor, as usual. One by one you have been picked up by your guide Tedd, a mostly silent furbolg. You had your doubts, but Tedd had a seal from Martin George, the one who hired you all to protect him on an exploration mission into the western barrens, where Quillboars and all kinds of monsters thrive. Gerorge wanted specifically "outsiders" on this job, not people from the city of trade and mercenaries itself. Still, you heard how others made their fortune by scavening the leftovers of the great armies that raged across Kalimdor. Or you might want to secure that none of these riches fall into the hands of the Burning Legion or the Scourge, that they not rise again. Whatever your reasons were, now you are on track to Rachet via Barrenrim, a small outpost of the Horde, where some peons try to found a new existence. "Others wait there." is all you get out of Tedd. You are now on a wide,orange-coloured plains, broken by large rock and stands of sturdy trees. The orange dust presaging the Barrens slowly builds a small layer on your clothing and equipment, but for now there are still more patches of yellow grass than barren earth. It has been dry for days and your water is running low, but you exspect a well in Barrenrim. Shortly after the midday break, you notice a Kodo Beast crossing your path. Running from behind a large rock, it flees -as you soon notice- from about half a dozen orges. As the ogres see you, three of their number break off pursuit and approach you. You notice that one of them has two heads, the second one having only one eye. Dressed in primitive clothing, they all carry large spears with stone tips, except the two-headed one, who has steel tips. They eye you wearily as they come closer. [/QUOTE]
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