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*Dungeons & Dragons
Warden: Full Class (in early stage development) [PEACH]
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<blockquote data-quote="Hillsy7" data-source="post: 7139645" data-attributes="member: 6689191"><p>Hi there Blue,</p><p></p><p>Thanks for commenting and reading thus far - I think you're largely following a lot of my reasoning and pointing out some interesting things/confirming a few worries. I appreciate the mechanic is a little off the wall, but obviously I'm trying to stay true the the LOTRO Warden if I can....</p><p></p><p></p><p></p><p>GAHH!!!!.... <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /> - This is where the problem has arisen. Annoyingly I'm not seeing that either - I have two neat columns in the viewer.</p><p></p><p>OK so the <u>all important</u> bit of text you are missing is this:</p><p></p><p><span style="font-family: 'verdana'"><strong>You only ever place one Aspect on a target whenever you Invoke an Aspect, but you may place more than one Aspect on a target during subsequent invocations. At 1st level, you are capable of maintaining a maximum of 2 Aspects on any one target. The number of Aspects you can place on any one target increases to 3 at 7th level, and to 4 at 14th level.</strong></span></p><p><span style="font-family: 'verdana'"><strong>If you place 2 or more of the same Aspect on a target, you gain new benefits for the 2nd, 3rd, and 4th Aspects.</strong></span></p><p></p><p>So you can have a max of 2 in place to begin with - they don't have to be different, and if they are the same they get the following perks.....and so on.</p><p></p><p>Does this clear things up?</p><p></p><p> I did intend it to be similar to Hunter's mark (as this is really the main source of damage), does the fact you "miss" a turn setting this up compensate of is this still a decent chunk above Hunter's Mark/Hex?</p><p></p><p> Yes you're correct....I need to change the wording on that. Also it does just STR mod damage.</p><p></p><p> I've gone back and emphasised it fires on a hit, not any attack. This is also how the class makes up for its d6 and mid-range AC, through regeneration (this was a core feature of the LOTRO Warden so I kinda needed the mechanic in there). I hear you about the saving throw thing (I was a bit iffy about it). Probably if it's the only save on the board it's ok....but how likely is that?....hmm...I'll have a think to see if there's a way to streamline this.....</p><p></p><p> This is all correct - the economy here was supposed to be the fact you use up one of the aspect slots that could be used for healing, defense or extra damage - does this seem like a fair trade off? Would dropping the initial attack help the balance do you think?</p><p></p><p></p><p>Sooo....If it's not too much to ask it'd be great if you could look again with fresh(-ish) eyes - if only at the core mechanics. At the very least, if you could have a peek and let me know if I've managed to fix the column issue and got the important text back on the page that would be awesome (I'm not seeing the problem so if it's missing, that a MASSIVE issue). Which browser are you using? IE? Forefox? Chrome?</p><p></p><p>Thanks again</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7139645, member: 6689191"] Hi there Blue, Thanks for commenting and reading thus far - I think you're largely following a lot of my reasoning and pointing out some interesting things/confirming a few worries. I appreciate the mechanic is a little off the wall, but obviously I'm trying to stay true the the LOTRO Warden if I can.... GAHH!!!!.... :rant: - This is where the problem has arisen. Annoyingly I'm not seeing that either - I have two neat columns in the viewer. OK so the [U]all important[/U] bit of text you are missing is this: [FONT=verdana][B]You only ever place one Aspect on a target whenever you Invoke an Aspect, but you may place more than one Aspect on a target during subsequent invocations. At 1st level, you are capable of maintaining a maximum of 2 Aspects on any one target. The number of Aspects you can place on any one target increases to 3 at 7th level, and to 4 at 14th level. If you place 2 or more of the same Aspect on a target, you gain new benefits for the 2nd, 3rd, and 4th Aspects.[/B][/FONT] So you can have a max of 2 in place to begin with - they don't have to be different, and if they are the same they get the following perks.....and so on. Does this clear things up? I did intend it to be similar to Hunter's mark (as this is really the main source of damage), does the fact you "miss" a turn setting this up compensate of is this still a decent chunk above Hunter's Mark/Hex? Yes you're correct....I need to change the wording on that. Also it does just STR mod damage. I've gone back and emphasised it fires on a hit, not any attack. This is also how the class makes up for its d6 and mid-range AC, through regeneration (this was a core feature of the LOTRO Warden so I kinda needed the mechanic in there). I hear you about the saving throw thing (I was a bit iffy about it). Probably if it's the only save on the board it's ok....but how likely is that?....hmm...I'll have a think to see if there's a way to streamline this..... This is all correct - the economy here was supposed to be the fact you use up one of the aspect slots that could be used for healing, defense or extra damage - does this seem like a fair trade off? Would dropping the initial attack help the balance do you think? Sooo....If it's not too much to ask it'd be great if you could look again with fresh(-ish) eyes - if only at the core mechanics. At the very least, if you could have a peek and let me know if I've managed to fix the column issue and got the important text back on the page that would be awesome (I'm not seeing the problem so if it's missing, that a MASSIVE issue). Which browser are you using? IE? Forefox? Chrome? Thanks again [/QUOTE]
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