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Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="Infiniti2000" data-source="post: 5721671" data-attributes="member: 31734"><p>Not before the action, before the trigger. There's a difference. From the on-line compendium:</p><p style="margin-left: 20px">Interrupt: An immediate interrupt lets you jump in when a certain trigger condition arises, acting before the trigger resolves. If an interrupt invalidates a triggering action, that action is lost. For example, an enemy makes a melee attack against you, but you use a power that lets you shift away as an immediate interrupt. If your enemy can no longer reach you, the enemy’s attack action is lost.</p> <p style="margin-left: 20px"></p><p>What you said I think is only true if the trigger == the action, and that's not always the case. In this example, the trigger isn't the action at all, it's the result of the action. So the II is resolved before you go to 0 or below, but the action itself doesn't appear to be invalidated by reviewing the above quoted rule.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5721671, member: 31734"] Not before the action, before the trigger. There's a difference. From the on-line compendium: [INDENT]Interrupt: An immediate interrupt lets you jump in when a certain trigger condition arises, acting before the trigger resolves. If an interrupt invalidates a triggering action, that action is lost. For example, an enemy makes a melee attack against you, but you use a power that lets you shift away as an immediate interrupt. If your enemy can no longer reach you, the enemy’s attack action is lost. [/INDENT]What you said I think is only true if the trigger == the action, and that's not always the case. In this example, the trigger isn't the action at all, it's the result of the action. So the II is resolved before you go to 0 or below, but the action itself doesn't appear to be invalidated by reviewing the above quoted rule. [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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