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Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="DracoSuave" data-source="post: 5723487" data-attributes="member: 71571"><p>Except that you're picking and choosing the aspects of dropping below zero that you like, and discarding the ones you don't. You're inventing things like 'below zero but not below zero.' </p><p></p><p>Notice: Bear's Endurance doesn't trigger on receiving the dying condition either. The same logic you use to say it doesn't happen before the damage step of an attack is the same logic that says it can't happen while you're below zero "but not yet dying". If it were, by your logic, it would have the trigger "When you become dying".</p><p></p><p>It's a clear case of trying to weasel your way into having your cake and eating it too... you're inventing a period of time between going below zero, and receiving your conditions... which doesn't matter, because you're still executing an interrupt after its trigger (dropping below zero) has resolved, instead of before.</p><p></p><p>If that period of time exists, then the power can't execute after, and if the period of time does not exist, then the power can't execute after. No logical contingency exists for your interpretation.</p><p></p><p>The point is... if your interpretation includes 'being below zero hit points' as part of the resolution of an interrupt -triggered- by being put below zero hit points, you cannot, in any good conscience, argue that interrupt his happening before that 'being below zero hit points' has resolved... because if it hadn't resolved, you wouldn't be below zero hit points.</p><p></p><p>-Free actions- can work that way because they don't interrupt OR react... they happen immediately. Interrupts do not, they work before their trigger. QV Player's Handbook. They've always worked that way.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5723487, member: 71571"] Except that you're picking and choosing the aspects of dropping below zero that you like, and discarding the ones you don't. You're inventing things like 'below zero but not below zero.' Notice: Bear's Endurance doesn't trigger on receiving the dying condition either. The same logic you use to say it doesn't happen before the damage step of an attack is the same logic that says it can't happen while you're below zero "but not yet dying". If it were, by your logic, it would have the trigger "When you become dying". It's a clear case of trying to weasel your way into having your cake and eating it too... you're inventing a period of time between going below zero, and receiving your conditions... which doesn't matter, because you're still executing an interrupt after its trigger (dropping below zero) has resolved, instead of before. If that period of time exists, then the power can't execute after, and if the period of time does not exist, then the power can't execute after. No logical contingency exists for your interpretation. The point is... if your interpretation includes 'being below zero hit points' as part of the resolution of an interrupt -triggered- by being put below zero hit points, you cannot, in any good conscience, argue that interrupt his happening before that 'being below zero hit points' has resolved... because if it hadn't resolved, you wouldn't be below zero hit points. -Free actions- can work that way because they don't interrupt OR react... they happen immediately. Interrupts do not, they work before their trigger. QV Player's Handbook. They've always worked that way. [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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