Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warden L6 Utility "Bears Endurance"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5723950" data-attributes="member: 2011"><p>I'm not an expert. But, I don't see a big difference between what you wrote and what I wrote. To me, the entire action is considered for an immediate interrupt, not bits and pieces.</p><p></p><p>The interrupt occurs. It changes the entire action. The entire action is reviewed to see if the situation has changed enough to modify or even negate the action.</p><p></p><p>From the player's perspective, all of this now happens before any single portion of the resolution of any individual piece of the action.</p><p></p><p>If the interrupt teleports the PC, the range of the attack or the LOE is no longer applicable. Hence, the attack fails.</p><p></p><p>If the interrupt adds damage resistance to the PC, the amount of damage decreases. This could change the state of the PC. For example, from bloodied after damage to not bloodied after damage and hence, the NPC's "if this bloodies the target, xyz happens" no longer occurs.</p><p></p><p>If the interrupt of a teleport triggers on dropping to 0 hit points or the interrupt of a teleport triggers on getting hit, it doesn't matter. The teleport interrupts the attack and the trigger never even happens because from the PC's perspective, the PC teleported before the attacking action occurred.</p><p></p><p>This concept that we dissect the action into a bunch of tiny pieces and then figure out which piece and only which piece was affected doesn't make sense.</p><p></p><p>The only thing that makes sense is to consider the entire action as interrupted. Start it all over again, but add in the effect of the interrupt power before figuring it all out again.</p><p></p><p>That is the only consistent way to handle it and the only way that prevents a lot of different mid-action interpretation variations.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5723950, member: 2011"] I'm not an expert. But, I don't see a big difference between what you wrote and what I wrote. To me, the entire action is considered for an immediate interrupt, not bits and pieces. The interrupt occurs. It changes the entire action. The entire action is reviewed to see if the situation has changed enough to modify or even negate the action. From the player's perspective, all of this now happens before any single portion of the resolution of any individual piece of the action. If the interrupt teleports the PC, the range of the attack or the LOE is no longer applicable. Hence, the attack fails. If the interrupt adds damage resistance to the PC, the amount of damage decreases. This could change the state of the PC. For example, from bloodied after damage to not bloodied after damage and hence, the NPC's "if this bloodies the target, xyz happens" no longer occurs. If the interrupt of a teleport triggers on dropping to 0 hit points or the interrupt of a teleport triggers on getting hit, it doesn't matter. The teleport interrupts the attack and the trigger never even happens because from the PC's perspective, the PC teleported before the attacking action occurred. This concept that we dissect the action into a bunch of tiny pieces and then figure out which piece and only which piece was affected doesn't make sense. The only thing that makes sense is to consider the entire action as interrupted. Start it all over again, but add in the effect of the interrupt power before figuring it all out again. That is the only consistent way to handle it and the only way that prevents a lot of different mid-action interpretation variations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warden L6 Utility "Bears Endurance"
Top