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Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="KarinsDad" data-source="post: 5724004" data-attributes="member: 2011"><p>No, in the case of "you are hit", you are not just suspending the resolution of the trigger. You are re-calculating the event that resulted in the trigger. You are going backwards and figuring out if the hit still hits by re-doing the to hit equations.</p><p></p><p>So, why don't you have "drop to 0" jump in and suspend the resolution of the trigger? Just like to hit is calculate by attack rolls and defenses, hit points are calculated by hit points and damage. You are not suspending the resolution of drop to zero, you are forcing the PC to drop to zero.</p><p></p><p>You are changing how you do it. You are never re-calculating the damage that resulted in the trigger of dropping to zero. You are re-calculating the attack role that resulted in the to hit.</p><p></p><p>You are changing the paradigm of how you resolve the trigger.</p><p></p><p></p><p>And, the rules has an explicit example in the immediate interrupt section that disagrees with your interpretation.</p><p></p><p>"If an interrupt invalidates a triggering action, that action is lost. For example, an enemy makes a melee attack against you, but you use a power that lets you shift away as an immediate interrupt. If your enemy can no longer reach you, the enemy’s attack action is lost."</p><p></p><p>This example doesn't matter whether the power is:</p><p></p><p>Trigger: You are hit by an attack</p><p>Effect: You shift one square.</p><p></p><p>or:</p><p></p><p>Trigger: You drop to 0 hit points or fewer</p><p>Effect: You shift one square.</p><p></p><p>Your interpretation means that some triggers cannot be interrupted, only reacted to.</p><p></p><p>You are forcing the PC to stay at zero hit points before applying the effect of the Bear's Endurance interrupt. That's not interrupting the trigger. That's reacting after the trigger. You are allowing the PC to not be hit before applying the AC effect of the Shield interrupt. That's interrupting the trigger.</p><p></p><p></p><p>You are doing two completely opposite things based on where in the sequence the trigger occurs. If you are not going to apply the rules the same regardless of trigger, how can your interpretation be correct?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5724004, member: 2011"] No, in the case of "you are hit", you are not just suspending the resolution of the trigger. You are re-calculating the event that resulted in the trigger. You are going backwards and figuring out if the hit still hits by re-doing the to hit equations. So, why don't you have "drop to 0" jump in and suspend the resolution of the trigger? Just like to hit is calculate by attack rolls and defenses, hit points are calculated by hit points and damage. You are not suspending the resolution of drop to zero, you are forcing the PC to drop to zero. You are changing how you do it. You are never re-calculating the damage that resulted in the trigger of dropping to zero. You are re-calculating the attack role that resulted in the to hit. You are changing the paradigm of how you resolve the trigger. And, the rules has an explicit example in the immediate interrupt section that disagrees with your interpretation. "If an interrupt invalidates a triggering action, that action is lost. For example, an enemy makes a melee attack against you, but you use a power that lets you shift away as an immediate interrupt. If your enemy can no longer reach you, the enemy’s attack action is lost." This example doesn't matter whether the power is: Trigger: You are hit by an attack Effect: You shift one square. or: Trigger: You drop to 0 hit points or fewer Effect: You shift one square. Your interpretation means that some triggers cannot be interrupted, only reacted to. You are forcing the PC to stay at zero hit points before applying the effect of the Bear's Endurance interrupt. That's not interrupting the trigger. That's reacting after the trigger. You are allowing the PC to not be hit before applying the AC effect of the Shield interrupt. That's interrupting the trigger. You are doing two completely opposite things based on where in the sequence the trigger occurs. If you are not going to apply the rules the same regardless of trigger, how can your interpretation be correct? [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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