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Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="KarinsDad" data-source="post: 5728955" data-attributes="member: 2011"><p>There is a difference between a single attack action and an action that includes movement of many squares. There is such a distinct difference between the two that the immediate reaction rules explicitly call out the ability to react to the movement of individual squares. It's pretty clear that movement is an action that has to be dissected into individual components where interrupting only interrupts the last square of movement. Many other actions, though, are nearly instantaneous and make sense as being interruptable for the entire action.</p><p></p><p></p><p>Although amusing, your example here does not negate the overall event.</p><p></p><p>The movement action did NOT cause the damage. The movement action completely finished at the top of the cliff. The falling caused the damage. It is a different event and not part of the movement action, hence, the PC heals the damage of the hitting the ground event that he interrupted and it does not affect the previous movement action that ended at the moment the PC went over the cliff.</p><p></p><p>Awesome try though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5728955, member: 2011"] There is a difference between a single attack action and an action that includes movement of many squares. There is such a distinct difference between the two that the immediate reaction rules explicitly call out the ability to react to the movement of individual squares. It's pretty clear that movement is an action that has to be dissected into individual components where interrupting only interrupts the last square of movement. Many other actions, though, are nearly instantaneous and make sense as being interruptable for the entire action. Although amusing, your example here does not negate the overall event. The movement action did NOT cause the damage. The movement action completely finished at the top of the cliff. The falling caused the damage. It is a different event and not part of the movement action, hence, the PC heals the damage of the hitting the ground event that he interrupted and it does not affect the previous movement action that ended at the moment the PC went over the cliff. Awesome try though. :D [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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