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Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5730401" data-attributes="member: 4892"><p>First, I think you are choosing to apply common sense when the rules make something ridiculous in one instance, but demanding that RAW must be adhered to in other instances where common sense says something else entirely was intended by the designers.</p><p></p><p>Second, if you wish to argue this by RAW, show me where in the rules Hitting the Ground causes damage. I <strong>can</strong> find rules for Falling Damage. Bear's Endurance would then interrupt the Fall. Rewinding to the point before you Fall means that the interrupt occurs when you are still at the top of the ledge. If you are one more square along in your movement, you are Falling. That's not before the damage-causing event, that's in the middle of it. And since you would gain hit points before the fall, you will have already moved the maximum number of squares allowed and be unable to move over the cliff edge.</p><p></p><p>Now, if you'd like to concede that an interrupt can occur during anywhere in the middle of it, before it resolves, then I will concede your point about falling. But then Bear's Endurance should be able to trigger by RAW after one takes damage, but before they fall unconscious.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5730401, member: 4892"] First, I think you are choosing to apply common sense when the rules make something ridiculous in one instance, but demanding that RAW must be adhered to in other instances where common sense says something else entirely was intended by the designers. Second, if you wish to argue this by RAW, show me where in the rules Hitting the Ground causes damage. I [B]can[/B] find rules for Falling Damage. Bear's Endurance would then interrupt the Fall. Rewinding to the point before you Fall means that the interrupt occurs when you are still at the top of the ledge. If you are one more square along in your movement, you are Falling. That's not before the damage-causing event, that's in the middle of it. And since you would gain hit points before the fall, you will have already moved the maximum number of squares allowed and be unable to move over the cliff edge. Now, if you'd like to concede that an interrupt can occur during anywhere in the middle of it, before it resolves, then I will concede your point about falling. But then Bear's Endurance should be able to trigger by RAW after one takes damage, but before they fall unconscious. [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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