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Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="KarinsDad" data-source="post: 5731380" data-attributes="member: 2011"><p>You don't consider being targeted, being attacked, taking damage, falling below zero, being bloodied, getting hit, being pushed, being stunned, and a wide variety of other game mechanic elements part of the attacking creature's action and interrutable by a power? To me, all of these are results of using the power and I have no rules to handle any of them as a special case. So, I handle them all the same.</p><p></p><p>I also consider what is actually interrupted vs. all of the abilities of the power. For example, a power that allows a monster to shift and then attack can be interrupted (e.g. by a Shield spell) by disrupting the attack without disrupting the initial shift. The interrupt effect only does what it does and often doesn't negate every single portion of an action.</p><p></p><p>I think your claim that you are following RAI isn't accurate at all since we really don't know what RAI is. In fact, the designers don't always know what RAI is in these types of corner cases because the rules do not explicitly discuss them. If the rules were clear, we wouldn't have 11 pages of discussion on this.</p><p></p><p>The only thing I have to go on is that when you handle it your way, you are not interrupting the trigger and I'm pretty sure that interrupting the trigger means that the trigger has only started, but has not yet been resolved. </p><p></p><p>Your interpretation allows for the PC to actually go below zero hit points right away which doesn't interrupt the trigger at all. If you did this for Combat Challenge, the trigger of the foe shifting away would mean that the foe has actually shifted away and the foe would be out of range of the Fighter's attack.</p><p></p><p>I think that the RAI and the RAW of immediate interrupts is that you interrupt the trigger, apply the effect, and then see if the trigger is still applicable.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5731380, member: 2011"] You don't consider being targeted, being attacked, taking damage, falling below zero, being bloodied, getting hit, being pushed, being stunned, and a wide variety of other game mechanic elements part of the attacking creature's action and interrutable by a power? To me, all of these are results of using the power and I have no rules to handle any of them as a special case. So, I handle them all the same. I also consider what is actually interrupted vs. all of the abilities of the power. For example, a power that allows a monster to shift and then attack can be interrupted (e.g. by a Shield spell) by disrupting the attack without disrupting the initial shift. The interrupt effect only does what it does and often doesn't negate every single portion of an action. I think your claim that you are following RAI isn't accurate at all since we really don't know what RAI is. In fact, the designers don't always know what RAI is in these types of corner cases because the rules do not explicitly discuss them. If the rules were clear, we wouldn't have 11 pages of discussion on this. The only thing I have to go on is that when you handle it your way, you are not interrupting the trigger and I'm pretty sure that interrupting the trigger means that the trigger has only started, but has not yet been resolved. Your interpretation allows for the PC to actually go below zero hit points right away which doesn't interrupt the trigger at all. If you did this for Combat Challenge, the trigger of the foe shifting away would mean that the foe has actually shifted away and the foe would be out of range of the Fighter's attack. I think that the RAI and the RAW of immediate interrupts is that you interrupt the trigger, apply the effect, and then see if the trigger is still applicable. [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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