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Warhammer 40k - Slinking Through the Darkness
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<blockquote data-quote="Relique du Madde" data-source="post: 3758023" data-attributes="member: 42169"><p><strong>Dante McAllister</strong></p><p>PL 9 [160pp]</p><p>HP: 3</p><p></p><p>Description: 6'0, 170lb. 30 yr old male caucasian with light blue eyes and unkempt hair sandy brown hair. Dante tends to dress in a long brown leather overcoat that has been patched in many spots and seems to been splattered in blood and often is found sporting a wide brimmed hat while smoking a cigar. </p><p></p><p>Background: Pending.</p><p></p><p>[sblock=Character Sheet]</p><p>Dante McAllister PL 9 [160pp]</p><p>Abilities: </p><p>Str 15 (+2) Dex 20 (+5) Con 16 (+3) Int 13 (+1) Wis 15 (+2) Cha 13 (+1)</p><p></p><p>Saving Throws: </p><p>Toughness +12 (+10 flatfooted, +5 unarmored), Fortitude +8 (3+5), Reflexes +10 (5+5), Will +8 (2+6)</p><p></p><p>Combat: </p><p>Base Attack +6 (range +7, with Malice +9, melee +6, grapple +8), Defense +6 (Defense 16, flatfooted 13), +2 Damage, Initiative +13</p><p></p><p>Attacks:</p><p>Unarmed +6 (DC 17 tough, crit 20, bludgeoning, non-lethal)</p><p>Baton +6 (DC 19 tough, crit 20, bludgeoning, lethal)</p><p>Malice: +9 (DC 22 tough, crit 20, 50’, ballistic or DC 20 tough, crit 20, 50’, penetrating 5, ballistic, lethal)</p><p>Misery +9 (50% chance of jamming; DC 22 tough, crit 20, 50’, ballistic or DC 20 tough, crit 20, 50’, penetrating 5, ballistic, lethal)</p><p>Maelstrom +9 (Jams after 5 shots; DC 24 tough, crit 20, 100’, penetrating 9, ballistic, lethal or DC 24 tough, crit 20, 100’, explosive, ballistic, lethal)</p><p></p><p>Skills: </p><p>Acrobatics 5 (+11), Bluff 6 (+7), Computers 2 (+3), Craft (Mechanical) 5 (+6), Disable Device 3 (+4), Gather information 8 (+9), Intimidate 6 (+7), Investigate 5 (+6), Notice 3 (+5), Profession (Bounty Hunter) 5 (+7), Search 3 (+5), Sense Motive 6 (+8),Survival 3 (+5)</p><p></p><p>Feats: </p><p>Accurate Attack, Ambidextrous, Attack Focus (Ranged, 1 rank), Attack Specialization (Malice), Contacts, Defensive Roll (2 ranks), Equipment (3 ranks), Improved Aim, Improved Initiative (2 Ranks), Luck (2 rank), Move-By Action, Precise Shot, Quick Draw (2 ranks), Seize Initiative, Track, Uncanny Dodge (Auditory), Well Informed </p><p></p><p>Powers: </p><p>Maelstrom: Device 6 [14pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic rifle, subject to disarm, Jams after 5 shots; PW: Accurate, Innate; Flaws: Unreliable (-1); </p><p>---Standard Rounds: Damage 9 [28pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Penetration (+1); Drawback: Full Power, Lethal </p><p>---AP: Explosive Rounds: Damage 9 [28pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Explosion; Drawback: Full Power, Lethal </p><p> </p><p>Malice: Device 4 [13pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic firearm, subject to disarm; PW: Innate; </p><p>---Standard Rounds: Damage 7 [16pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment. PF: Improved Range (2 ranks); Extras: Range</p><p>---AP: Armor Piecing Rounds: Damage 5 [16pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment; PF: Improved Range (2 rank); Extras: Range, Penetration (+1); Drawback: Lethal </p><p></p><p>Misery: Device 4 [10pp]: Container, No Action, Touch Range, Duration: Special; Subject to disarm, Jams 50% of the time; PW: Accurate, Innate; Extra: (+1); Flaws: Unreliable (-1)</p><p>NOTE: This device’s array is identical to Malice.</p><p></p><p>Eldar Cameleoline Cloak: Device 2 [9pp]: Container, No Action, Touch Range, Duration: Special; Hard to loose (when worn), PW: Innate</p><p>---Concealment 4 [10pp]: Sensory, Free (active), Personal Range, Duration: Sustained; Full concealment from visual senses; PF: Close Range, Innate, </p><p></p><p>Armored Body Glove: Protection: 5 [4pp]: Defense, No action (passive), Personal Range, Duration: Permanent; Drawbacks: Noticeable </p><p></p><p>Equipment: 12pts.</p><p>Baton (club), Binoculars, Handcuffs, Flashlight, Lock Release Gun, Multitool, Night Vision Goggles, Portable Cognitor, Vox Link</p><p></p><p>Drawbacks: None</p><p>Trade Offs: +3 Toughness / -3 Defenses</p><p>Complications: Addiction (Smoking cigars and drinking) </p><p>Abilities 32pp + Skills 15pp+ Feats 23pp + Powers 50pp + Combat 24pp + Saves 16pp – Drawbacks 0 = 160</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 3758023, member: 42169"] [B]Dante McAllister[/B] PL 9 [160pp] HP: 3 Description: 6'0, 170lb. 30 yr old male caucasian with light blue eyes and unkempt hair sandy brown hair. Dante tends to dress in a long brown leather overcoat that has been patched in many spots and seems to been splattered in blood and often is found sporting a wide brimmed hat while smoking a cigar. Background: Pending. [sblock=Character Sheet] Dante McAllister PL 9 [160pp] Abilities: Str 15 (+2) Dex 20 (+5) Con 16 (+3) Int 13 (+1) Wis 15 (+2) Cha 13 (+1) Saving Throws: Toughness +12 (+10 flatfooted, +5 unarmored), Fortitude +8 (3+5), Reflexes +10 (5+5), Will +8 (2+6) Combat: Base Attack +6 (range +7, with Malice +9, melee +6, grapple +8), Defense +6 (Defense 16, flatfooted 13), +2 Damage, Initiative +13 Attacks: Unarmed +6 (DC 17 tough, crit 20, bludgeoning, non-lethal) Baton +6 (DC 19 tough, crit 20, bludgeoning, lethal) Malice: +9 (DC 22 tough, crit 20, 50’, ballistic or DC 20 tough, crit 20, 50’, penetrating 5, ballistic, lethal) Misery +9 (50% chance of jamming; DC 22 tough, crit 20, 50’, ballistic or DC 20 tough, crit 20, 50’, penetrating 5, ballistic, lethal) Maelstrom +9 (Jams after 5 shots; DC 24 tough, crit 20, 100’, penetrating 9, ballistic, lethal or DC 24 tough, crit 20, 100’, explosive, ballistic, lethal) Skills: Acrobatics 5 (+11), Bluff 6 (+7), Computers 2 (+3), Craft (Mechanical) 5 (+6), Disable Device 3 (+4), Gather information 8 (+9), Intimidate 6 (+7), Investigate 5 (+6), Notice 3 (+5), Profession (Bounty Hunter) 5 (+7), Search 3 (+5), Sense Motive 6 (+8),Survival 3 (+5) Feats: Accurate Attack, Ambidextrous, Attack Focus (Ranged, 1 rank), Attack Specialization (Malice), Contacts, Defensive Roll (2 ranks), Equipment (3 ranks), Improved Aim, Improved Initiative (2 Ranks), Luck (2 rank), Move-By Action, Precise Shot, Quick Draw (2 ranks), Seize Initiative, Track, Uncanny Dodge (Auditory), Well Informed Powers: Maelstrom: Device 6 [14pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic rifle, subject to disarm, Jams after 5 shots; PW: Accurate, Innate; Flaws: Unreliable (-1); ---Standard Rounds: Damage 9 [28pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Penetration (+1); Drawback: Full Power, Lethal ---AP: Explosive Rounds: Damage 9 [28pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Explosion; Drawback: Full Power, Lethal Malice: Device 4 [13pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic firearm, subject to disarm; PW: Innate; ---Standard Rounds: Damage 7 [16pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment. PF: Improved Range (2 ranks); Extras: Range ---AP: Armor Piecing Rounds: Damage 5 [16pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment; PF: Improved Range (2 rank); Extras: Range, Penetration (+1); Drawback: Lethal Misery: Device 4 [10pp]: Container, No Action, Touch Range, Duration: Special; Subject to disarm, Jams 50% of the time; PW: Accurate, Innate; Extra: (+1); Flaws: Unreliable (-1) NOTE: This device’s array is identical to Malice. Eldar Cameleoline Cloak: Device 2 [9pp]: Container, No Action, Touch Range, Duration: Special; Hard to loose (when worn), PW: Innate ---Concealment 4 [10pp]: Sensory, Free (active), Personal Range, Duration: Sustained; Full concealment from visual senses; PF: Close Range, Innate, Armored Body Glove: Protection: 5 [4pp]: Defense, No action (passive), Personal Range, Duration: Permanent; Drawbacks: Noticeable Equipment: 12pts. Baton (club), Binoculars, Handcuffs, Flashlight, Lock Release Gun, Multitool, Night Vision Goggles, Portable Cognitor, Vox Link Drawbacks: None Trade Offs: +3 Toughness / -3 Defenses Complications: Addiction (Smoking cigars and drinking) Abilities 32pp + Skills 15pp+ Feats 23pp + Powers 50pp + Combat 24pp + Saves 16pp – Drawbacks 0 = 160 [/sblock] [/QUOTE]
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