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Warhammer 40k - Slinking Through the Darkness
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<blockquote data-quote="Drerek" data-source="post: 3758476" data-attributes="member: 31966"><p><strong>Tech Priest 1.5</strong></p><p></p><p>Addicuss Demper, Holy Tech Priest of the Adeptus Mechanicus</p><p>Power Level: 9</p><p>Power Points: 160</p><p>Hero Points: 4</p><p></p><p>DESCRIPTION: Addicuss is a larger than average human who appears normal at first glance. However, anything more than casual inspection allows one to see various glowing lines beneath his skin, connecting to bone and muscle. Outside of his Carapace Armor, you can see a few places where metal plating has been grafted onto his skin, particularly at pivot points such as the elbow and knee.</p><p></p><p>The glowing lines seem to converge on his head, which is shorn of all hair. The scalp bulches and is broken in places by bits of circuitry and other electronics. His eyes, however, stand out, for they are not there. In their place are mechanical lenses that stare coldly out at the world, examining and processing everything they see.</p><p></p><p>[sblock=Sheet]</p><p>ABILITIES (30 pp)</p><p>STR 16 (+3)</p><p>DEX 14 (+2)</p><p>CON 16 (+3)</p><p>INT 22 (+6)</p><p>WIS 12 (+1)</p><p>CHA 10 (+0)</p><p></p><p>SAVES (21 PP)</p><p>Fortitude: +10 (7 base + 3 CON)</p><p>Reflex: +9 (7 base + 2 DEX)</p><p>Will: +8 (7 base + 1 WIS)</p><p>Toughness: +8 (+5 Armor + 3 CON)</p><p></p><p>COMBAT (32 PP)</p><p>Attack: +7</p><p>Defense: +9</p><p>Initiative: +2</p><p></p><p>ATTACK</p><p><strong>Unarmed</strong> (melee): +7 (Damage: +3, Critical: 20, Bludgeoning)</p><p><strong>Power Wrench</strong> (melee): +9 (Damage: +9, Critical: 20, Bludgeoning; Mighty, Incurable, Accurate, Penetrating)</p><p><strong>Masterwork Bolt Pistol</strong> (ranged): +9 (Damage: +6, Critical: 20, 50', Explosive; Incurable, Accurate, Penetrating)</p><p></p><p>SKILLS (20 PP)</p><p>Computers +14 (8 ranks + 6 INT)</p><p>Concentration +7 (4 ranks + 3 CON)</p><p>Craft (chemical) +10 (4 ranks + 6 INT)</p><p>Craft (mechanical) +14 (8 ranks + 6 INT)</p><p>Craft (electronic) +14 (8 ranks + 6 INT)</p><p>Disable Device +14 (8 ranks + 6 INT)</p><p>Investigate +10 (4 ranks + 6 INT)</p><p>Knowledge (history) +10 (4 ranks + 6 INT)</p><p>Knowledge (life sciences) +14 (8 ranks + 6 INT)</p><p>Knowledge (physical sciences) +14 (8 ranks + 6 INT)</p><p>Knowlege (technology) +14 (8 ranks + 6 INT)</p><p>Notice +5 (4 ranks + 1 WIS)</p><p>Search +10 (4 ranks + 6 INT)</p><p></p><p>FEATS (18 PP)</p><p>Ambidexterity, Eidetic Memory, Improvised Tools, Inventor, Minions x4, Equipment x5, Jack-of-All-Trades, Luck x3, Master Plan.</p><p></p><p>Equipment:</p><p>Carapace Armor +5 Protection (5 Equipment Points)</p><p>Masterwork Bolt Pistol +6 Explosive - 50ft (incurable, accurate, penetrating) (20 Equipment Points)</p><p></p><p>POWERS (39 PP)</p><p>Additional Limbs x2 (Mechadendrites, various tools attached to them), 2 pp</p><p>Comprehend--Languages x3 (speak and understand any language, but not read), Machines x2 (speak and understand machines), 10 pp</p><p>Communication--Radio x2, 2 pp</p><p>Datalink--2 ranks, Power Feat: Machine Control, 3 pp</p><p>Regeneration--3 ranks (+1 to Recovery Bonus, Recovery Check to Bruised or Unconscious after 1 round, Recover 1 point of ability damage per 5 hours), Power Feat: Persistant, 4 pp</p><p>Device--3 ranks (Power Wrench-Strike 6, Penetrating; PF: Mighty, Accurate, Incurable; Easy to Lose), 9 pp</p><p>Super Senses--Extended Sight x1, Direction Sense, Distance Sense, Infravision, Low-Light Vision, Microscopic Vision x1, Radio Sense, Time Sense, Ultravision, 9 pp</p><p></p><p>Minions--GS 9 & 10, Gun Servitors, Constructs. 45 pp each + 20 (2 non-ability scores) - 10 (Immunity Fortitude Saves, except those affecting inanimate objects = 55 pp each)</p><p>Abilities: STR: 14, DEX: 12, CON: N/A, INT: 10, WIS: 12, CHA: 0 (8 pp)</p><p>Combat: ATT: +7, DEF: +5, FORT: +0, REFL: +5 (4 ranks), WILL: +0 (28 pp)</p><p>Toughness: +7</p><p>Skills: None</p><p>Feats: Equipment 4 (Autogun +5 ballistic, autofire x2), Attack Specialization (Autogun) (5 pp)</p><p>Powers: Protection (Inpenetrable) x7 (armor plates welded/attched to the skin) (14 pp)</p><p></p><p>BACKGROUND</p><p>Coming soon.[/sblock]</p></blockquote><p></p>
[QUOTE="Drerek, post: 3758476, member: 31966"] [b]Tech Priest 1.5[/b] Addicuss Demper, Holy Tech Priest of the Adeptus Mechanicus Power Level: 9 Power Points: 160 Hero Points: 4 DESCRIPTION: Addicuss is a larger than average human who appears normal at first glance. However, anything more than casual inspection allows one to see various glowing lines beneath his skin, connecting to bone and muscle. Outside of his Carapace Armor, you can see a few places where metal plating has been grafted onto his skin, particularly at pivot points such as the elbow and knee. The glowing lines seem to converge on his head, which is shorn of all hair. The scalp bulches and is broken in places by bits of circuitry and other electronics. His eyes, however, stand out, for they are not there. In their place are mechanical lenses that stare coldly out at the world, examining and processing everything they see. [sblock=Sheet] ABILITIES (30 pp) STR 16 (+3) DEX 14 (+2) CON 16 (+3) INT 22 (+6) WIS 12 (+1) CHA 10 (+0) SAVES (21 PP) Fortitude: +10 (7 base + 3 CON) Reflex: +9 (7 base + 2 DEX) Will: +8 (7 base + 1 WIS) Toughness: +8 (+5 Armor + 3 CON) COMBAT (32 PP) Attack: +7 Defense: +9 Initiative: +2 ATTACK [b]Unarmed[/b] (melee): +7 (Damage: +3, Critical: 20, Bludgeoning) [b]Power Wrench[/b] (melee): +9 (Damage: +9, Critical: 20, Bludgeoning; Mighty, Incurable, Accurate, Penetrating) [b]Masterwork Bolt Pistol[/b] (ranged): +9 (Damage: +6, Critical: 20, 50', Explosive; Incurable, Accurate, Penetrating) SKILLS (20 PP) Computers +14 (8 ranks + 6 INT) Concentration +7 (4 ranks + 3 CON) Craft (chemical) +10 (4 ranks + 6 INT) Craft (mechanical) +14 (8 ranks + 6 INT) Craft (electronic) +14 (8 ranks + 6 INT) Disable Device +14 (8 ranks + 6 INT) Investigate +10 (4 ranks + 6 INT) Knowledge (history) +10 (4 ranks + 6 INT) Knowledge (life sciences) +14 (8 ranks + 6 INT) Knowledge (physical sciences) +14 (8 ranks + 6 INT) Knowlege (technology) +14 (8 ranks + 6 INT) Notice +5 (4 ranks + 1 WIS) Search +10 (4 ranks + 6 INT) FEATS (18 PP) Ambidexterity, Eidetic Memory, Improvised Tools, Inventor, Minions x4, Equipment x5, Jack-of-All-Trades, Luck x3, Master Plan. Equipment: Carapace Armor +5 Protection (5 Equipment Points) Masterwork Bolt Pistol +6 Explosive - 50ft (incurable, accurate, penetrating) (20 Equipment Points) POWERS (39 PP) Additional Limbs x2 (Mechadendrites, various tools attached to them), 2 pp Comprehend--Languages x3 (speak and understand any language, but not read), Machines x2 (speak and understand machines), 10 pp Communication--Radio x2, 2 pp Datalink--2 ranks, Power Feat: Machine Control, 3 pp Regeneration--3 ranks (+1 to Recovery Bonus, Recovery Check to Bruised or Unconscious after 1 round, Recover 1 point of ability damage per 5 hours), Power Feat: Persistant, 4 pp Device--3 ranks (Power Wrench-Strike 6, Penetrating; PF: Mighty, Accurate, Incurable; Easy to Lose), 9 pp Super Senses--Extended Sight x1, Direction Sense, Distance Sense, Infravision, Low-Light Vision, Microscopic Vision x1, Radio Sense, Time Sense, Ultravision, 9 pp Minions--GS 9 & 10, Gun Servitors, Constructs. 45 pp each + 20 (2 non-ability scores) - 10 (Immunity Fortitude Saves, except those affecting inanimate objects = 55 pp each) Abilities: STR: 14, DEX: 12, CON: N/A, INT: 10, WIS: 12, CHA: 0 (8 pp) Combat: ATT: +7, DEF: +5, FORT: +0, REFL: +5 (4 ranks), WILL: +0 (28 pp) Toughness: +7 Skills: None Feats: Equipment 4 (Autogun +5 ballistic, autofire x2), Attack Specialization (Autogun) (5 pp) Powers: Protection (Inpenetrable) x7 (armor plates welded/attched to the skin) (14 pp) BACKGROUND Coming soon.[/sblock] [/QUOTE]
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