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General Tabletop Discussion
D&D Older Editions
Warhammer-esque wounds in 4e
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<blockquote data-quote="Raven Crowking" data-source="post: 5247843" data-attributes="member: 18280"><p>I'm answering you here instead of the "Humor The Next Most Unrealistic..." thread.</p><p></p><p>This is a reasonable kludge for dealing with the 4e healing mechanics, but it adds a lot more complexity that I would personally like.</p><p></p><p>With RCFG, I created a "Shake it Off" value. Any damage taken since your last SiO can be healed if it falls under that amount, by resting and dealing with your wounds.</p><p></p><p>I am not a big fan of 4e, and I am sure that I fail to understand all the complexities thereof, but wouldn't it be possible (and simpler) to create a wound threshold that a healing surge cannot heal beyond? Then, any damage since your last HS that surpassed the WT would be healed only by spending X time per HP in healing, or through healing magic (as per older editions). You could also then use healing potions that expressly allow either (A) an extra healing surge, taken immediately, or (B) healing of damage beyond the WT; but not both.</p><p></p><p>Or something like that.</p><p></p><p>You also expressed some distaste for the bland 4e magical items. Would it be possible to run a 4e game using items from the 2e <em>Encycolopedia Magica</em> with the game system? Instead of allowing the players to choose their items, simply make discovery of items -- and what items do -- part of the game again.</p><p></p><p>Or would this not work in 4e?</p><p></p><p></p><p></p><p>RC</p><p></p><p>--</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5247843, member: 18280"] I'm answering you here instead of the "Humor The Next Most Unrealistic..." thread. This is a reasonable kludge for dealing with the 4e healing mechanics, but it adds a lot more complexity that I would personally like. With RCFG, I created a "Shake it Off" value. Any damage taken since your last SiO can be healed if it falls under that amount, by resting and dealing with your wounds. I am not a big fan of 4e, and I am sure that I fail to understand all the complexities thereof, but wouldn't it be possible (and simpler) to create a wound threshold that a healing surge cannot heal beyond? Then, any damage since your last HS that surpassed the WT would be healed only by spending X time per HP in healing, or through healing magic (as per older editions). You could also then use healing potions that expressly allow either (A) an extra healing surge, taken immediately, or (B) healing of damage beyond the WT; but not both. Or something like that. You also expressed some distaste for the bland 4e magical items. Would it be possible to run a 4e game using items from the 2e [I]Encycolopedia Magica[/I] with the game system? Instead of allowing the players to choose their items, simply make discovery of items -- and what items do -- part of the game again. Or would this not work in 4e? RC -- [/QUOTE]
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