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General Tabletop Discussion
D&D Older Editions
Warhammer-esque wounds in 4e
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<blockquote data-quote="RangerWickett" data-source="post: 5247873" data-attributes="member: 63"><p>I think I get what you're saying. But I like the ability to hop into every fight at full hit points; I just wanted a way to include the rare injury that was severe enough to affect the game's story. </p><p></p><p>One of my early ideas for a wound system was something like "half HP, half VP (vitality points)." VP would heal with healing surges (or just automatically, after every fight), but HP would take time to heal. However, the 4e combat balance is tied closely to HP values, so a combat's difficulty changes a lot if PCs start a fight down HP from earlier in the day.</p><p></p><p>Maybe I could say that you accrue Wound Damage once you go below 0 HP, and when your Wound Damage equals your normal Bloodied Value, you die. Then have Wound Damage heal a few points per day.</p><p></p><p>But I dunno. I mostly just wanted a way to model injuries, and figure out how PCs might end up missing an eye, or at least having a cool scar after they magically regrow the thing. And I wanted to do it in a way that wouldn't affect hit points. (Now that you mention it, I think I probably ought to revise my torso wound effects.)</p><p></p><p>I guess we just want different things. Still, I appreciate you offering a different perspective.</p><p></p><p></p><p></p><p>Alas, I don't own a copy of it, but sure, it could certainly work. I don't have a hard time making my own magic items for my game, but I still lament that the ones they publish are bland.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5247873, member: 63"] I think I get what you're saying. But I like the ability to hop into every fight at full hit points; I just wanted a way to include the rare injury that was severe enough to affect the game's story. One of my early ideas for a wound system was something like "half HP, half VP (vitality points)." VP would heal with healing surges (or just automatically, after every fight), but HP would take time to heal. However, the 4e combat balance is tied closely to HP values, so a combat's difficulty changes a lot if PCs start a fight down HP from earlier in the day. Maybe I could say that you accrue Wound Damage once you go below 0 HP, and when your Wound Damage equals your normal Bloodied Value, you die. Then have Wound Damage heal a few points per day. But I dunno. I mostly just wanted a way to model injuries, and figure out how PCs might end up missing an eye, or at least having a cool scar after they magically regrow the thing. And I wanted to do it in a way that wouldn't affect hit points. (Now that you mention it, I think I probably ought to revise my torso wound effects.) I guess we just want different things. Still, I appreciate you offering a different perspective. Alas, I don't own a copy of it, but sure, it could certainly work. I don't have a hard time making my own magic items for my game, but I still lament that the ones they publish are bland. [/QUOTE]
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