Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Warhammer-esque wounds in 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5248367" data-attributes="member: 2067"><p>An effect that may happen that I'm not sure if you want:</p><p></p><p>Squishy characters become more "heroic." Because with less healing surges, they get to use their heroic surges more often than other types of characters. You might have a lot of wizards with temporarily broken bones, gritting through the pain to continue fighting. It seems to me like you should have more tough characters doing that, not fewer.</p><p></p><p>On that note, the conditions are worse for some characters than they are for others. Slowed matters more for, say, most strikers than it does for most defenders. The randomness helps that a bit, but there may be some "eh"s.</p><p></p><p>I'm also not sure "# of healing surges" is that big of a resource. In most combats, a character doesn't spend more than 1-3 surges, if that. The leader's healing X powers (a surge, sometimes 2), your second wind (a surge), and that's about it. That's assuming that you're even fighting monsters that hit all characters evenly, which is pretty rare. </p><p></p><p>I love the idea of a permanent injury that is more difficult to heal for being reduced to 0 hp, though. Keeps that threshold important after the combat is over, too.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5248367, member: 2067"] An effect that may happen that I'm not sure if you want: Squishy characters become more "heroic." Because with less healing surges, they get to use their heroic surges more often than other types of characters. You might have a lot of wizards with temporarily broken bones, gritting through the pain to continue fighting. It seems to me like you should have more tough characters doing that, not fewer. On that note, the conditions are worse for some characters than they are for others. Slowed matters more for, say, most strikers than it does for most defenders. The randomness helps that a bit, but there may be some "eh"s. I'm also not sure "# of healing surges" is that big of a resource. In most combats, a character doesn't spend more than 1-3 surges, if that. The leader's healing X powers (a surge, sometimes 2), your second wind (a surge), and that's about it. That's assuming that you're even fighting monsters that hit all characters evenly, which is pretty rare. I love the idea of a permanent injury that is more difficult to heal for being reduced to 0 hp, though. Keeps that threshold important after the combat is over, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Warhammer-esque wounds in 4e
Top