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Character Builds & Optimization
Warlock/Cleric Best of all Worlds
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<blockquote data-quote="Ovarwa" data-source="post: 7022152" data-attributes="member: 75153"><p>score one for kastthebloody? As for goodness, maybe time has passed this by. Getting heavy armor is nice; warlocks do suffer from spells known, a mediocre spell list and a rather unfortunate spell slot mechanic (that combines poorly with their spell list); and if you're going to multi-class, leaning hard on EB makes reasonable sense. (RP considerations are utterly subjective, and I think are relevant on an optimization forum only to the extent that "don't piss off your GM" is excellent character optimization advice! That said, all kinds of Warlock/Cleric combos feel great to me from an RP perspective. Trickery/Fey? Arcane/Any? Knowledge/Tome? But that's just me.) level 2: Postpone channel divinity for some warlock basics. 3-6: Postpone pact, increased slots (@2), ASI, slot level and invocations to get Cleric1 stuff. 7+: back to cleric. Is Cl2/War5 better than War7 or Cl7? Cl3/War5 better than War8 or Cl8? Or even close to as good? Level 10 seems like a tiny sweet spot for this build: 3rd level slots for both classes, which admittedly has its attraction. Beforehand and afterward...</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7022152, member: 75153"] score one for kastthebloody? As for goodness, maybe time has passed this by. Getting heavy armor is nice; warlocks do suffer from spells known, a mediocre spell list and a rather unfortunate spell slot mechanic (that combines poorly with their spell list); and if you're going to multi-class, leaning hard on EB makes reasonable sense. (RP considerations are utterly subjective, and I think are relevant on an optimization forum only to the extent that "don't piss off your GM" is excellent character optimization advice! That said, all kinds of Warlock/Cleric combos feel great to me from an RP perspective. Trickery/Fey? Arcane/Any? Knowledge/Tome? But that's just me.) level 2: Postpone channel divinity for some warlock basics. 3-6: Postpone pact, increased slots (@2), ASI, slot level and invocations to get Cleric1 stuff. 7+: back to cleric. Is Cl2/War5 better than War7 or Cl7? Cl3/War5 better than War8 or Cl8? Or even close to as good? Level 10 seems like a tiny sweet spot for this build: 3rd level slots for both classes, which admittedly has its attraction. Beforehand and afterward... [/QUOTE]
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