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General Tabletop Discussion
Character Builds & Optimization
Warlock/Cleric Best of all Worlds
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<blockquote data-quote="cooperjer" data-source="post: 7025427" data-attributes="member: 6862150"><p>One of the concerns I have with the original post is that the text suggests recovering the warlock spell slots each hour of rest to help heal a party prior to additional adventuring. The short rest mechanic indicates it is a minimum of one hour, however the length of a short rest can be longer than one hour. Although I would receive negative feedback from my players, I would limit them to recovery of the spell slots after a short rest rather than every hour of rest.</p><p></p><p>I think this character would be played from behind the front line of PCs, assuming there is a line. Is the heavy armor needed?</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7025427, member: 6862150"] One of the concerns I have with the original post is that the text suggests recovering the warlock spell slots each hour of rest to help heal a party prior to additional adventuring. The short rest mechanic indicates it is a minimum of one hour, however the length of a short rest can be longer than one hour. Although I would receive negative feedback from my players, I would limit them to recovery of the spell slots after a short rest rather than every hour of rest. I think this character would be played from behind the front line of PCs, assuming there is a line. Is the heavy armor needed? [/QUOTE]
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