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Warlock - Dragon Pact
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<blockquote data-quote="DogBackward" data-source="post: 4334766" data-attributes="member: 50642"><p>Yeah, the special effects of that At-Will are hugely unbalanced. The Kobold Wild-Mage's ability is nifty, but it's <strong>not</strong> meant to be a PC ability. Not a 1st level at-will, anyway. If you want it to not be horribly broken, try this;</p><p></p><p><em><strong>Acid:</strong> Weakened until the end of your next turn.</em></p><p><em><strong>Cold:</strong> Slowed until the end of your next turn.</em></p><p><em><strong>Fire:</strong> Add your Int. modifier to the damage roll (minimum +1).</em></p><p><em><strong>Lightning:</strong> -1 to attacks and defenses until the end of your next turn.</em></p><p><em><strong>Poison:</strong> Ongoing 5 Poison damage untilt he end of your next turn.</em></p><p></p><p>These put this power in line with other 1st level At-Will powers, while keeping the basic "feel" of the secondary effects you had included, I think. The original power was, no offense, very badly broken. Far too powerful.</p><p></p><p>As for your Warlock's Curse ability... the Resist x is nice, but I'm thinking that this Pact seems more damage-focused. How about;</p><p></p><p><em><strong>Draconic Wrath:</strong> When an enemy under the effects of your Warlock's Curse is reduced to 0 HP, all enemies adjacent to it take damage of your chosen energy type equal to 3 plus 1/2 your level as your foe explodes with elemental power.</em></p><p></p><p>There is one possible problem; the Rod of Corruption would pretty much allow a massive minion wipe with this, with a little planning. If you can curse a minion, then kill it, spreading the curse to all within 5 squares, it's possible to then kill another minion, triggering a chain reaction of elemental explosions.</p><p></p><p>Would this be a huge problem? If so, how might we avoid something like that? The idea of a Dragon Pact Warlock is pretty cool, and I wanna use this Pact Boon, but I wanna avoid a minion-splosion without just outright saying "No, it doesn't work."</p></blockquote><p></p>
[QUOTE="DogBackward, post: 4334766, member: 50642"] Yeah, the special effects of that At-Will are hugely unbalanced. The Kobold Wild-Mage's ability is nifty, but it's [b]not[/b] meant to be a PC ability. Not a 1st level at-will, anyway. If you want it to not be horribly broken, try this; [i][b]Acid:[/b] Weakened until the end of your next turn.[/i] [i][b]Cold:[/b] Slowed until the end of your next turn.[/i] [i][b]Fire:[/b] Add your Int. modifier to the damage roll (minimum +1).[/i] [i][b]Lightning:[/b] -1 to attacks and defenses until the end of your next turn.[/i] [i][b]Poison:[/b] Ongoing 5 Poison damage untilt he end of your next turn.[/i] These put this power in line with other 1st level At-Will powers, while keeping the basic "feel" of the secondary effects you had included, I think. The original power was, no offense, very badly broken. Far too powerful. As for your Warlock's Curse ability... the Resist x is nice, but I'm thinking that this Pact seems more damage-focused. How about; [i][b]Draconic Wrath:[/b] When an enemy under the effects of your Warlock's Curse is reduced to 0 HP, all enemies adjacent to it take damage of your chosen energy type equal to 3 plus 1/2 your level as your foe explodes with elemental power.[/i] There is one possible problem; the Rod of Corruption would pretty much allow a massive minion wipe with this, with a little planning. If you can curse a minion, then kill it, spreading the curse to all within 5 squares, it's possible to then kill another minion, triggering a chain reaction of elemental explosions. Would this be a huge problem? If so, how might we avoid something like that? The idea of a Dragon Pact Warlock is pretty cool, and I wanna use this Pact Boon, but I wanna avoid a minion-splosion without just outright saying "No, it doesn't work." [/QUOTE]
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