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Warlock Eldritch Invocations
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<blockquote data-quote="hastur_nz" data-source="post: 7447058" data-attributes="member: 40592"><p>um... you haven't actually answered your own question. anyway...</p><p></p><p>Playing a Blade Pact Warlock, specifically Hexblade, the best from my experience are Thirsting Blade and Lifedrinker - basically, no-brainers for a Gish. That said, it kinda sucks to have static bonuses rather than extra dice to roll, as critical hits are hardly better than regular hits (1d8+11 vs 2d8+11 - recently I rolled 1+1+11=13 for a "crit").</p><p></p><p>Anyway, least favourite is most of them - there are so many, even at level 13 or so you have a few, most of which don't get used much. I'd say your Spells are still more than 50%, based on my experience.</p><p></p><p>Whispers of the Grave, Relentless Hex, Tomb of Levistus - all fun and flavourful, but hardly used over many many levels of play. I've had a couple of players take the "see in the dark" one, but while it seems really powerful it's not my style and for them it only worked well a couple of times as I recall.</p><p></p><p>That's my experience of Warlocks - lots of cool flavour, lots of abilities in your tool kit, but most of them end up being corner cases, hardly used.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7447058, member: 40592"] um... you haven't actually answered your own question. anyway... Playing a Blade Pact Warlock, specifically Hexblade, the best from my experience are Thirsting Blade and Lifedrinker - basically, no-brainers for a Gish. That said, it kinda sucks to have static bonuses rather than extra dice to roll, as critical hits are hardly better than regular hits (1d8+11 vs 2d8+11 - recently I rolled 1+1+11=13 for a "crit"). Anyway, least favourite is most of them - there are so many, even at level 13 or so you have a few, most of which don't get used much. I'd say your Spells are still more than 50%, based on my experience. Whispers of the Grave, Relentless Hex, Tomb of Levistus - all fun and flavourful, but hardly used over many many levels of play. I've had a couple of players take the "see in the dark" one, but while it seems really powerful it's not my style and for them it only worked well a couple of times as I recall. That's my experience of Warlocks - lots of cool flavour, lots of abilities in your tool kit, but most of them end up being corner cases, hardly used. [/QUOTE]
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