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<blockquote data-quote="ad_hoc" data-source="post: 7298231" data-attributes="member: 6748898"><p>I think people expect too much out of the pacts.</p><p></p><p>The Warlock subclass is split into Patrons and Pacts. Each one on its own is not that powerful, though Patrons have more than the Pacts of course.</p><p></p><p>I would agree that the Blade Pact is the weakest one. They could have given Cha to hit/dmg on it and it wouldn't be out of line.</p><p></p><p></p><p></p><p>Completely agree. Hexblade is both ridiculously overpowered and thin on theme. It's a mess.</p><p></p><p>I'm not sure how making the features only work with a weapon attack would work.</p><p></p><p>If I am houseruling then (and I haven't thought this through) I would probably give Cha to hit/dmg (with melee weapons) to the Pact, remove Medium Armour & Shields from Hexblade, and like I think you implied, make Curse dmg/crit only activate on melee weapon attacks.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7298231, member: 6748898"] I think people expect too much out of the pacts. The Warlock subclass is split into Patrons and Pacts. Each one on its own is not that powerful, though Patrons have more than the Pacts of course. I would agree that the Blade Pact is the weakest one. They could have given Cha to hit/dmg on it and it wouldn't be out of line. Completely agree. Hexblade is both ridiculously overpowered and thin on theme. It's a mess. I'm not sure how making the features only work with a weapon attack would work. If I am houseruling then (and I haven't thought this through) I would probably give Cha to hit/dmg (with melee weapons) to the Pact, remove Medium Armour & Shields from Hexblade, and like I think you implied, make Curse dmg/crit only activate on melee weapon attacks. [/QUOTE]
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