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<blockquote data-quote="Charlaquin" data-source="post: 7298256" data-attributes="member: 6779196"><p>Warlock is, in my opinion, the single best class for new players.</p><p></p><p>In my experience, most people who are new to D&D want to play spellcasters. Sure, you get the occasional newbie who wants to be a knight in shining armor, or an elf archer. But magic is just such a huge part of the appeal of the fantasy genre that not a lot of newcomers want to settle for playing some dude with a sword if magic is on the table. But, spellcasting can be complicated for new players.</p><p></p><p>The Warlock, however, is much more manageable. They get a smaller number of spell slots that recover more often, so there's less resource management to worry about. You can basically cast one of your leveled spells per encounter, just enough to make you feel like a badass mage. And then for the rest of the encounter, you can fall back on Eldritch Blast and be just as effective as a longbow-wielding archer. But you get to be a <em>magic</em> archer, which feels cool. And on top of all that, the Patron gives your character a great tie-in to the world and your DM a convenient source of adventure hooks. Plus, they've got a bit of an edge, which makes them feel a little more exciting than a traditional Wizard. What more could you want in a newcomer-friendly Class?</p><p></p><p>I also think the Warlock is a great choice for experienced players; it's my favorite class to play as (sorry Rogue. You know I'll always love you.) But the Warlock is just so great. Between Patron, Boon, and Invocations, it's easily the most customizable Class. And no, you don't <em>have</em> to go the Hex + Agonizing Blast route to contribute; it's a great ranged damage build if you want to play that, but there are other ways to be effective as a Warlock.</p><p></p><p>Shame about the Hexblade.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7298256, member: 6779196"] Warlock is, in my opinion, the single best class for new players. In my experience, most people who are new to D&D want to play spellcasters. Sure, you get the occasional newbie who wants to be a knight in shining armor, or an elf archer. But magic is just such a huge part of the appeal of the fantasy genre that not a lot of newcomers want to settle for playing some dude with a sword if magic is on the table. But, spellcasting can be complicated for new players. The Warlock, however, is much more manageable. They get a smaller number of spell slots that recover more often, so there's less resource management to worry about. You can basically cast one of your leveled spells per encounter, just enough to make you feel like a badass mage. And then for the rest of the encounter, you can fall back on Eldritch Blast and be just as effective as a longbow-wielding archer. But you get to be a [I]magic[/I] archer, which feels cool. And on top of all that, the Patron gives your character a great tie-in to the world and your DM a convenient source of adventure hooks. Plus, they've got a bit of an edge, which makes them feel a little more exciting than a traditional Wizard. What more could you want in a newcomer-friendly Class? I also think the Warlock is a great choice for experienced players; it's my favorite class to play as (sorry Rogue. You know I'll always love you.) But the Warlock is just so great. Between Patron, Boon, and Invocations, it's easily the most customizable Class. And no, you don't [I]have[/I] to go the Hex + Agonizing Blast route to contribute; it's a great ranged damage build if you want to play that, but there are other ways to be effective as a Warlock. Shame about the Hexblade. [/QUOTE]
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