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<blockquote data-quote="Irda Ranger" data-source="post: 7298603" data-attributes="member: 1003"><p>I'm currently playing a 7th level GOO Tomelock (and it's my first Warlock PC), and I largely agree with all this. The "concentration economy" is huge. I feel it especially because (as a Tomelock) I took Guidance, an at-will I can't use between encounters if I'm holding onto Hex. I dropped it as a spell a while ago.</p><p></p><p>Honestly the most painful thing about Warlocks isn't anything you mentioned; it's the limited number of spells known. The spellcasting is fairly well balanced with Wizard and Cleric as long as you get at least 1 SR/day. If you get 2 SRs it's downright luxurious to have that many high level slots. BUUUUTTTT, spell slots are only useful if you have a spell that's situationally appropriate.</p><p></p><p>My DM fixed this by giving Pact spells as bonus spells known, rather than just adding them to your spell list. This added just enough flexibility to the class that I usually have at least one spell to offer a situation. I still don't have as many spells to choose from as the Wizard or Cleric in the group, but this has hugely reduced the "I'm nothing but an Eldritch Blast canon" feeling.</p><p></p><p>I <strong>do</strong> think that the class is overly reliant on Eldritch Blast though. Other classes give you a big weapon or cantrip list to choose from, with all the choices having interesting trade-offs. e.g., "Do I want Reach or an AC bonus?", "Do I want d12 poison or d8 electric with occasional Advantage?", etc. But Warlocks? Always Eldritch Blast. I'd much rather they had gone with a more generic mechanic that allowed for greater customization.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7298603, member: 1003"] I'm currently playing a 7th level GOO Tomelock (and it's my first Warlock PC), and I largely agree with all this. The "concentration economy" is huge. I feel it especially because (as a Tomelock) I took Guidance, an at-will I can't use between encounters if I'm holding onto Hex. I dropped it as a spell a while ago. Honestly the most painful thing about Warlocks isn't anything you mentioned; it's the limited number of spells known. The spellcasting is fairly well balanced with Wizard and Cleric as long as you get at least 1 SR/day. If you get 2 SRs it's downright luxurious to have that many high level slots. BUUUUTTTT, spell slots are only useful if you have a spell that's situationally appropriate. My DM fixed this by giving Pact spells as bonus spells known, rather than just adding them to your spell list. This added just enough flexibility to the class that I usually have at least one spell to offer a situation. I still don't have as many spells to choose from as the Wizard or Cleric in the group, but this has hugely reduced the "I'm nothing but an Eldritch Blast canon" feeling. I [B]do[/B] think that the class is overly reliant on Eldritch Blast though. Other classes give you a big weapon or cantrip list to choose from, with all the choices having interesting trade-offs. e.g., "Do I want Reach or an AC bonus?", "Do I want d12 poison or d8 electric with occasional Advantage?", etc. But Warlocks? Always Eldritch Blast. I'd much rather they had gone with a more generic mechanic that allowed for greater customization. [/QUOTE]
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