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Warlock, Hex, and Short Rests: The Bag of Rats Problem
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<blockquote data-quote="Barolo" data-source="post: 7030869" data-attributes="member: 61932"><p>Well, I don't think it matters if it is RAW or RAI. By the time the warlock starts getting interested in doing this trick, they are already 5th level, with two 3rd level spells per short rest. Now, either they are not getting some short rests per day, which would make them underperform somewhat, so letting them activate the hex while maintaining their slot just seems like tossing them a bone, or they are getting enough short rests, in which case I think the lone extra slot does not really matter much. Anyhow, the spell demands concentration, which means it usually lasts less than what some might expect, and overall I feel like hex is a little overrated, I have seen warlocks in play making bad choices by prioritizing its use, or just to try to keep the spell up.</p><p></p><p>In the end, if the whole "macabre" sacrificing of helpless vermin is fun for the table, just roll with it. If not fun for the table but the player feels like doing anyway because they are so convinced they "need" the benefit, just let them activate it for free once per day after long rest, it won't break anything.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7030869, member: 61932"] Well, I don't think it matters if it is RAW or RAI. By the time the warlock starts getting interested in doing this trick, they are already 5th level, with two 3rd level spells per short rest. Now, either they are not getting some short rests per day, which would make them underperform somewhat, so letting them activate the hex while maintaining their slot just seems like tossing them a bone, or they are getting enough short rests, in which case I think the lone extra slot does not really matter much. Anyhow, the spell demands concentration, which means it usually lasts less than what some might expect, and overall I feel like hex is a little overrated, I have seen warlocks in play making bad choices by prioritizing its use, or just to try to keep the spell up. In the end, if the whole "macabre" sacrificing of helpless vermin is fun for the table, just roll with it. If not fun for the table but the player feels like doing anyway because they are so convinced they "need" the benefit, just let them activate it for free once per day after long rest, it won't break anything. [/QUOTE]
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Warlock, Hex, and Short Rests: The Bag of Rats Problem
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