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Warlock, Hex, and Short Rests: The Bag of Rats Problem
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<blockquote data-quote="DEFCON 1" data-source="post: 7031061" data-attributes="member: 7006"><p>Doesn't the fact that you acknowledge the potential for "weird behavior" seem to indicate that perhaps it isn't as Intended as you think it is?</p><p></p><p>Why are you using a bag of rats? Because punching a villager or slitting their throat is "weird". But then why isn't carrying a bag of rats around with you and killing one every morning "weird"? Because it's the only way you can narratively justify these game mechanics you think you're getting.</p><p></p><p>Isn't it more likely that the game mechanics really aren't wanting to give you these abilities? When the alternative is such a bizarre and "weird" amount of narrative hoops to jump through? Isn't this the perfect example of K.I.S.S. (Keep It Simple Stupid)?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7031061, member: 7006"] Doesn't the fact that you acknowledge the potential for "weird behavior" seem to indicate that perhaps it isn't as Intended as you think it is? Why are you using a bag of rats? Because punching a villager or slitting their throat is "weird". But then why isn't carrying a bag of rats around with you and killing one every morning "weird"? Because it's the only way you can narratively justify these game mechanics you think you're getting. Isn't it more likely that the game mechanics really aren't wanting to give you these abilities? When the alternative is such a bizarre and "weird" amount of narrative hoops to jump through? Isn't this the perfect example of K.I.S.S. (Keep It Simple Stupid)? [/QUOTE]
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Warlock, Hex, and Short Rests: The Bag of Rats Problem
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