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General Tabletop Discussion
*Dungeons & Dragons
Warlock Pact Weapon and Sentient Weapons
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<blockquote data-quote="Dausuul" data-source="post: 6373688" data-attributes="member: 58197"><p>I interpret it as #2. You can have a sentient or artifact weapon as a pact weapon, but such weapons have their own agendas which aren't necessarily in sync with yours, and you have to deal with that. When you find yourselves at cross purposes, you can't just make Stormbringer sit in the corner.</p><p></p><p>Even if it turns out the official intent is #1, I'm going to house rule it to #2, because it's so much more fun that way. (I might even say you <em>can</em> banish the pact weapon, but only if it lets itself be banished, and it can come back and appear in your hand any time it wants to.)</p><p></p><p><span style="font-family: 'Verdana'">Proficiency is a pretty big deal by itself; +2 to +6 to hit depending on level*. But even if you've got proficiency from some other source--a fighter dip, say--the Thirsting Blade and Lifedrinker invocations both key off your pact weapon. Those are must-have for a bladelock, the equivalent of Extra Attack for a fighter.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">It's really not practical for a bladelock to fight with a non-pact weapon.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">[SIZE=-2]*And if you've got your hands on a sentient or artifact weapon, it's probably closer to +6 than +2.[/SIZE] </span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 6373688, member: 58197"] I interpret it as #2. You can have a sentient or artifact weapon as a pact weapon, but such weapons have their own agendas which aren't necessarily in sync with yours, and you have to deal with that. When you find yourselves at cross purposes, you can't just make Stormbringer sit in the corner. Even if it turns out the official intent is #1, I'm going to house rule it to #2, because it's so much more fun that way. (I might even say you [i]can[/i] banish the pact weapon, but only if it lets itself be banished, and it can come back and appear in your hand any time it wants to.) [FONT=Verdana]Proficiency is a pretty big deal by itself; +2 to +6 to hit depending on level*. But even if you've got proficiency from some other source--a fighter dip, say--the Thirsting Blade and Lifedrinker invocations both key off your pact weapon. Those are must-have for a bladelock, the equivalent of Extra Attack for a fighter. It's really not practical for a bladelock to fight with a non-pact weapon. [/FONT][FONT=Verdana][SIZE=-2]*And if you've got your hands on a sentient or artifact weapon, it's probably closer to +6 than +2.[/SIZE] [/FONT] [/QUOTE]
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