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Warlock / Sorcerer build. Thoughts?
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<blockquote data-quote="Amatiel" data-source="post: 7196850" data-attributes="member: 6791461"><p>PC concept I am playing with, gamed out to level 13. Main attack is eldritch blast (of course lol). DM has allowed me to pick up spell secrets as a Warlock Invocation of the Seeker.- With twinned spellmetamagic, this can be used with eldritch blast ? I can't see why not but if someone thinks otherwise love to know. </p><p>If you can, I can shoot someone 6 times for 1d10+10 *6.. Mwhahaha LOL<strong> </strong></p><p><strong></strong></p><p><strong>Gabriel Starbreeze </strong>(CG half-elf)</p><p>Sorcerer 8 (Sea) / Warlock 5</p><p>-------------------------------------------------------------<strong></strong></p><p><strong>Armor Class</strong> 17 (mage armor)</p><p><strong>Hit Points</strong> 83</p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong>STR DEX CON INT WIS CHA</strong></p><p>10(+0) 18(+4) 14(+2) 12(+2) 10(+1) 20(+5)</p><p><strong>Saving Throws</strong> Wis +6, Cha +10</p><p>ASI +3 dex, +3 Cha</p><p><strong>Skills</strong> Arcana +7, Athletics +5, Insight +6, Investigation +7, Perception +6, Stealth +9</p><p><strong>Senses</strong> darksight 120’, passive Perception 16</p><p><strong>Languages</strong> Celestial, Common, Elvish, Sylvan</p><p>------------------------------------------------------------</p><p><strong>Background.</strong> Far Traveller</p><p><strong>Tools.</strong> Navigator’s</p><p><strong>Eldritch Invocations. </strong> agonising blast, devil sight, spell secrets</p><p><strong>Pact Magic (Chain). </strong> Learns <em>find familiar</em>. Gains a sprite as a familiar.</p><p><strong>Metamagic.</strong> Extended, Twinned</p><p><strong>Curse of the Sea.</strong> Adds charisma modifier to spells that deal lightning damage.</p><p><strong>Spell Secrets.</strong> Your patron has revealed to you arcane secrets. When you cast a spell that deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it. When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a short or long rest.</p><p><strong>Shielding Aurora.</strong> Starting at 1st level, you can invoke the Seeker’spower to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes radiant damage equal to your warlock level + your Charisma modifier. Once you use this feature, you can’t use it again until you a short or long rest.</p><p><strong>Watery Defense.</strong> You gain resistance to fire damage. You also gain the ability to defend yourself by momentarily assuming a watery form. As a reaction when you are hit by an attack and take bludgeoning, piercing, or slashing damage from it, you can reduce that damage by an amount equal to your sorcerer level plus your Charisma score, and then you can move up to 30 feet without provoking opportunity attacks. Once you use this special reaction, you can’t use it again until you finish a short or long rest.</p><p></p><p><strong>Sorcerous Origin. </strong>Sea Sorcery</p><p><strong>Sorcery Points ( 8 ).</strong></p><p><strong>Sorcerer pellcasting: </strong>1st-level caster (DC 18).</p><p>Cantrips (at will): blade ward, light, mage hand, mending, presitigitation</p><p>1st (4): detect magic, shield</p><p>2nd (3): darkness, misty step</p><p>3rd (3): counterspell, fly, haste</p><p>4th (2): dimension door, greater invisibility</p><p><strong>Patron (the Seeker)</strong></p><p><strong>Warlock </strong></p><p><strong>Warlock Spellcasting.</strong> 5th-level caster (DC 18).</p><p>Cantrips (at will): eldritch blast, message, minor illusion</p><p>3rd (2): counterspell, darkness, dispel magic, featherfall, hex, misty step.</p><p></p><p><strong>Profiency +5</strong></p><p><strong>Actions</strong></p><p><em>Eldritch blast.</em> Ranged spell attack attack: +10/+10/+10 to hit, reach 120ft., one target. Hit: (1d10+10) <em>lightning</em> damage.</p></blockquote><p></p>
[QUOTE="Amatiel, post: 7196850, member: 6791461"] PC concept I am playing with, gamed out to level 13. Main attack is eldritch blast (of course lol). DM has allowed me to pick up spell secrets as a Warlock Invocation of the Seeker.- With twinned spellmetamagic, this can be used with eldritch blast ? I can't see why not but if someone thinks otherwise love to know. If you can, I can shoot someone 6 times for 1d10+10 *6.. Mwhahaha LOL[B] Gabriel Starbreeze [/B](CG half-elf) Sorcerer 8 (Sea) / Warlock 5 -------------------------------------------------------------[B] Armor Class[/B] 17 (mage armor) [B]Hit Points[/B] 83 [B]Speed[/B] 30 ft. [B]STR DEX CON INT WIS CHA[/B] 10(+0) 18(+4) 14(+2) 12(+2) 10(+1) 20(+5) [B]Saving Throws[/B] Wis +6, Cha +10 ASI +3 dex, +3 Cha [B]Skills[/B] Arcana +7, Athletics +5, Insight +6, Investigation +7, Perception +6, Stealth +9 [B]Senses[/B] darksight 120’, passive Perception 16 [B]Languages[/B] Celestial, Common, Elvish, Sylvan ------------------------------------------------------------ [B]Background.[/B] Far Traveller [B]Tools.[/B] Navigator’s [B]Eldritch Invocations. [/B] agonising blast, devil sight, spell secrets [B]Pact Magic (Chain). [/B] Learns [I]find familiar[/I]. Gains a sprite as a familiar. [B]Metamagic.[/B] Extended, Twinned [B]Curse of the Sea.[/B] Adds charisma modifier to spells that deal lightning damage. [B]Spell Secrets.[/B] Your patron has revealed to you arcane secrets. When you cast a spell that deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it. When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a short or long rest. [B]Shielding Aurora.[/B] Starting at 1st level, you can invoke the Seeker’spower to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes radiant damage equal to your warlock level + your Charisma modifier. Once you use this feature, you can’t use it again until you a short or long rest. [B]Watery Defense.[/B] You gain resistance to fire damage. You also gain the ability to defend yourself by momentarily assuming a watery form. As a reaction when you are hit by an attack and take bludgeoning, piercing, or slashing damage from it, you can reduce that damage by an amount equal to your sorcerer level plus your Charisma score, and then you can move up to 30 feet without provoking opportunity attacks. Once you use this special reaction, you can’t use it again until you finish a short or long rest. [B]Sorcerous Origin. [/B]Sea Sorcery [B]Sorcery Points ( 8 ).[/B] [B]Sorcerer pellcasting: [/B]1st-level caster (DC 18). Cantrips (at will): blade ward, light, mage hand, mending, presitigitation 1st (4): detect magic, shield 2nd (3): darkness, misty step 3rd (3): counterspell, fly, haste 4th (2): dimension door, greater invisibility [B]Patron (the Seeker)[/B] [B]Warlock [/B] [B]Warlock Spellcasting.[/B] 5th-level caster (DC 18). Cantrips (at will): eldritch blast, message, minor illusion 3rd (2): counterspell, darkness, dispel magic, featherfall, hex, misty step. [B]Profiency +5[/B] [B]Actions[/B] [I]Eldritch blast.[/I] Ranged spell attack attack: +10/+10/+10 to hit, reach 120ft., one target. Hit: (1d10+10) [I]lightning[/I] damage. [/QUOTE]
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