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Warlock! The Enemy Within (Traitor's Edition)
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<blockquote data-quote="mikeawmids1" data-source="post: 9240688" data-attributes="member: 7030604"><p>I am running The Enemy Within campaign for WFRP, converted to <strong>Warlock!</strong> by Greg Saunders. I have changed a few names to fit the setting, but the main plot points of the campaign should remain consistent with the source material.</p><p></p><p><u>The Enemy Within (Warlock!)</u></p><p><u>Session 1, 04/01/2024</u></p><p></p><p>The PCs;</p><p>Adeline, halfling gong farmer (Ellie)</p><p>Calvin, human entertainer (Joe)</p><p>Fritz, human gambler (Ted)</p><p>Gustaf, human bounty hunter (Steve)</p><p>Stammig, dwarf inventor (Tom)</p><p></p><p>The PCs are travelling to the town of Biskerstaf when their coach breaks a wheel, forcing the passengers to continue afoot. Hours pass and dusk settles over the forest. It is unwise to be out after dark, as hungry wolves are the least dangerous denizens that might be watching from the treeline. Finally, the weary travellers spy the welcoming light of a coaching inn ahead.</p><p></p><p>The common room is occupied by the passengers of a second coach, also bound for Biskerstaf. The coachmen are deep in their cups, but lucid enough to convey the Lady Isolde has paid good silver for privacy. There may be room to ride on the roof of the coach, but anyone who wants a seat inside will have to persuade Her Ladyship to relent.</p><p></p><p>Calvin relishes the challenge and sets to schmoozing the impressionable young noblewoman with his lusty fiddling. Lady Isolde is transfixed, but her bodyguard Marie gives Calvin the stink-eye. During the performance, Fritz breaks into the noblewoman's room and steals some jewellery from her luggage. To avoid notice, he jumps from a second story window and hides in the stable. When the theft is discovered, Lady Isolde accuses her maid Janna of having sticky fingers.</p><p></p><p>Gustaf spends his evening brooding in a dark corner of the inn. Stammig matches the coachmen pint for pint, until they both pass out. Adeline earns some walking-around money by mucking out the stables.</p><p></p><p>The night passes uneventfully. It is approaching noon before the hungover coachmen are ready to depart. Calvin rides with Lady Isolde and her retinue. The rest of the PCs climb onto the roof with the luggage, except for Adeline who clings to the underside of the coach to avoid paying her fare.</p><p></p><p>After several hours on the road, the skies darken and it begins to rain heavily. The coachmen speed up, hoping to outrun the storm. The road ahead is blocked by an overturned coach, and several hooded figures pick over the wreckage. Vile mutants! The driver loses control and crashes the coach into the flooded ditch. The coach flips over, spilling dazed passengers (and Her Ladyship's luggage) across the muddy road. The horses break loose of their halters and flee into the forest.</p><p></p><p>Gustaf takes cover behind the overturned coach and takes potshots with his crossbow. Calvin and Marie spill out of the coach to fend off the marauders. Adeline and Fritz take cover in the flooded ditch as the battle rages around them. Stammig runs into the trees to confront a mutant with a grotesquely swollen head. After three mutants are slain, the rest retreat into the underbrush.</p><p></p><p><em>TBC</em></p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 9240688, member: 7030604"] I am running The Enemy Within campaign for WFRP, converted to [B]Warlock![/B] by Greg Saunders. I have changed a few names to fit the setting, but the main plot points of the campaign should remain consistent with the source material. [U]The Enemy Within (Warlock!) Session 1, 04/01/2024[/U] The PCs; Adeline, halfling gong farmer (Ellie) Calvin, human entertainer (Joe) Fritz, human gambler (Ted) Gustaf, human bounty hunter (Steve) Stammig, dwarf inventor (Tom) The PCs are travelling to the town of Biskerstaf when their coach breaks a wheel, forcing the passengers to continue afoot. Hours pass and dusk settles over the forest. It is unwise to be out after dark, as hungry wolves are the least dangerous denizens that might be watching from the treeline. Finally, the weary travellers spy the welcoming light of a coaching inn ahead. The common room is occupied by the passengers of a second coach, also bound for Biskerstaf. The coachmen are deep in their cups, but lucid enough to convey the Lady Isolde has paid good silver for privacy. There may be room to ride on the roof of the coach, but anyone who wants a seat inside will have to persuade Her Ladyship to relent. Calvin relishes the challenge and sets to schmoozing the impressionable young noblewoman with his lusty fiddling. Lady Isolde is transfixed, but her bodyguard Marie gives Calvin the stink-eye. During the performance, Fritz breaks into the noblewoman's room and steals some jewellery from her luggage. To avoid notice, he jumps from a second story window and hides in the stable. When the theft is discovered, Lady Isolde accuses her maid Janna of having sticky fingers. Gustaf spends his evening brooding in a dark corner of the inn. Stammig matches the coachmen pint for pint, until they both pass out. Adeline earns some walking-around money by mucking out the stables. The night passes uneventfully. It is approaching noon before the hungover coachmen are ready to depart. Calvin rides with Lady Isolde and her retinue. The rest of the PCs climb onto the roof with the luggage, except for Adeline who clings to the underside of the coach to avoid paying her fare. After several hours on the road, the skies darken and it begins to rain heavily. The coachmen speed up, hoping to outrun the storm. The road ahead is blocked by an overturned coach, and several hooded figures pick over the wreckage. Vile mutants! The driver loses control and crashes the coach into the flooded ditch. The coach flips over, spilling dazed passengers (and Her Ladyship's luggage) across the muddy road. The horses break loose of their halters and flee into the forest. Gustaf takes cover behind the overturned coach and takes potshots with his crossbow. Calvin and Marie spill out of the coach to fend off the marauders. Adeline and Fritz take cover in the flooded ditch as the battle rages around them. Stammig runs into the trees to confront a mutant with a grotesquely swollen head. After three mutants are slain, the rest retreat into the underbrush. [I]TBC[/I] [/QUOTE]
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