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Warlocks, Pact Magic, and a Proposal (now updated)
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<blockquote data-quote="Shardstone" data-source="post: 9009042" data-attributes="member: 6807784"><p>So, before I begin, let me state that I like Half-Caster Warlock with Mystic Arcana as invocations. I think it provides the sweet spot between half-caster and full-caster, but lets people who want more non-spell powers have things to do, making the Warlock the most customizable class of the 11 we've seen so far.</p><p></p><p>That being said, I think the proposed idea [USER=6779196]@Charlaquin[/USER] has is a comparably elegant alternative. Basically, keeping pact magic slots, but letting there be a 1-minute ritual you do to regain your pact magic slots and having it doable twice per day. However, my issue with this is that I now have to keep up with another feature, so I have two resources gatekeeping my spells: my limited spell slots + the limit to how many times I can regain them. It isn't that much, but it is another decision point, and it isn't a decision point I find particularly valuable. Keep in mind I say this with Warlock being my absolutely favorite class from 2014 that I have played many, many, many times in many different games.</p><p></p><p>With the half-caster, you get less combat power but a decent amount of bonus utility from the Pact Boon Cantrips + the increased number of spell slots. You aren't casting fireball at 5th level (without an invocation), but you can cast a bunch of 1st and 2nd level spells a lot more.</p><p></p><p>The new model allows the warlock to achieve a broader range of character fantasies as well. Instead of having limited but potent magical powers, I have a range of weaker but more diverse powers that I can use to better fulfill my character's fantasy. You can then choose to have even more ever-usable magic tricks via invocations, or use Mystic Arcana to be capable of occasional hyper-potent effects, manifestations of your Patron's power, etc etc.</p><p></p><p>Keep in mind you can also fuel the warlock subclass capstone with your new spell slots. That's super naughty word rad. Being able to Hurl Through Hell more than once by spending a 4th level slot isn't really possible in the old model. The new model would allow for that, but small #'s of spell slots have a curious psychological effect on me, they are more precious, meaning spending them on non-spell things doesn't feel good.</p><p></p><p><strong>TLDR; The half-caster model feels better to me, but Charlaquin's model is a decent compromise if one has to be made.</strong></p></blockquote><p></p>
[QUOTE="Shardstone, post: 9009042, member: 6807784"] So, before I begin, let me state that I like Half-Caster Warlock with Mystic Arcana as invocations. I think it provides the sweet spot between half-caster and full-caster, but lets people who want more non-spell powers have things to do, making the Warlock the most customizable class of the 11 we've seen so far. That being said, I think the proposed idea [USER=6779196]@Charlaquin[/USER] has is a comparably elegant alternative. Basically, keeping pact magic slots, but letting there be a 1-minute ritual you do to regain your pact magic slots and having it doable twice per day. However, my issue with this is that I now have to keep up with another feature, so I have two resources gatekeeping my spells: my limited spell slots + the limit to how many times I can regain them. It isn't that much, but it is another decision point, and it isn't a decision point I find particularly valuable. Keep in mind I say this with Warlock being my absolutely favorite class from 2014 that I have played many, many, many times in many different games. With the half-caster, you get less combat power but a decent amount of bonus utility from the Pact Boon Cantrips + the increased number of spell slots. You aren't casting fireball at 5th level (without an invocation), but you can cast a bunch of 1st and 2nd level spells a lot more. The new model allows the warlock to achieve a broader range of character fantasies as well. Instead of having limited but potent magical powers, I have a range of weaker but more diverse powers that I can use to better fulfill my character's fantasy. You can then choose to have even more ever-usable magic tricks via invocations, or use Mystic Arcana to be capable of occasional hyper-potent effects, manifestations of your Patron's power, etc etc. Keep in mind you can also fuel the warlock subclass capstone with your new spell slots. That's super naughty word rad. Being able to Hurl Through Hell more than once by spending a 4th level slot isn't really possible in the old model. The new model would allow for that, but small #'s of spell slots have a curious psychological effect on me, they are more precious, meaning spending them on non-spell things doesn't feel good. [B]TLDR; The half-caster model feels better to me, but Charlaquin's model is a decent compromise if one has to be made.[/B] [/QUOTE]
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