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Warlocks, Pact Magic, and a Proposal (now updated)
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<blockquote data-quote="Tessarael" data-source="post: 9015622" data-attributes="member: 12909"><p>If I was redesigning the Vancian spellcasting system, I'd go with an either/or option for the DM:</p><ol> <li data-xf-list-type="ol">All spell casters get spell points, which refresh on a short rest or long rest. (Two short rests per long rest, ~6 encounters.)<ul> <li data-xf-list-type="ul">Spell points for full casters follow that for Warlocks in A5E: <ul> <li data-xf-list-type="ul">2 at level 1 (1x 1st level spell), 4 at level 2 (2x 1st level spell), 6 at level 3 (2x 2nd level spell, or 3x 1st level spell), etc.</li> </ul></li> <li data-xf-list-type="ul">Half-casters get half the progression of a full caster, determined by level/2.</li> <li data-xf-list-type="ul">6th, 7th, 8th, and 9th level spell slots fresh only on a long rest. Spell points cannot be used to cast spells of this level.<br /> </li> </ul></li> <li data-xf-list-type="ol">All spell casters get spell slots with the standard 5E D&D progression, including Warlock which gets full spellcasting progression, and spell slots refresh on a long rest as normal.<ul> <li data-xf-list-type="ul">A variant Warlock or gish could have half spellcaster progression, but then they need martial capabilities to replace the spellcasting, not the crappy version proposed in One D&D.</li> </ul></li> </ol><p>For multi-classing, all spellcasting levels stack, half-casters get level/2, Arcane Trickster and Eldritch Knight get level/3, etc. </p><p></p><p>The key point is that Warlock works like other spellcasters. So multi-classing works properly. DM determines whether he wants the mechanic of spellcasting points/slots refreshing on a short/long rest.</p><p></p><p>Option 2 is simpler and best for players new to the game. Option 1 provides significantly more flexibility to spellcasters, at the cost of being resource-limited between short rests - for example, you've only got two spells that you can cast before a short rest until level 4, whereas standard spellcaster slots permit you to burn through all your spell slots at the cost of not refreshing until a long rest. In that sense, option 2 has the problem/benefit of allowing spellcasters to nova but then be out of spellcasting other than cantrips.</p><p></p><p>I'd also like to see at high levels the option of being able to cast 1st or later 2nd level spells without (easily) running out of spell slots. Spell points handles this nicely, spell slots does too in the sense that you could just cast them at higher level ... And you really shouldn't run out of spell slots at high levels anyway, but you can run out of spell points if you use them to cast say four 5th level spells - that may be a good thing, if you still want spell resources to matter late in the campaign, with short rest refresh such that it is not too painful.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9015622, member: 12909"] If I was redesigning the Vancian spellcasting system, I'd go with an either/or option for the DM: [LIST=1] [*]All spell casters get spell points, which refresh on a short rest or long rest. (Two short rests per long rest, ~6 encounters.) [LIST] [*]Spell points for full casters follow that for Warlocks in A5E: [LIST] [*]2 at level 1 (1x 1st level spell), 4 at level 2 (2x 1st level spell), 6 at level 3 (2x 2nd level spell, or 3x 1st level spell), etc. [/LIST] [*]Half-casters get half the progression of a full caster, determined by level/2. [*]6th, 7th, 8th, and 9th level spell slots fresh only on a long rest. Spell points cannot be used to cast spells of this level. [/LIST] [*]All spell casters get spell slots with the standard 5E D&D progression, including Warlock which gets full spellcasting progression, and spell slots refresh on a long rest as normal. [LIST] [*]A variant Warlock or gish could have half spellcaster progression, but then they need martial capabilities to replace the spellcasting, not the crappy version proposed in One D&D. [/LIST] [/LIST] For multi-classing, all spellcasting levels stack, half-casters get level/2, Arcane Trickster and Eldritch Knight get level/3, etc. The key point is that Warlock works like other spellcasters. So multi-classing works properly. DM determines whether he wants the mechanic of spellcasting points/slots refreshing on a short/long rest. Option 2 is simpler and best for players new to the game. Option 1 provides significantly more flexibility to spellcasters, at the cost of being resource-limited between short rests - for example, you've only got two spells that you can cast before a short rest until level 4, whereas standard spellcaster slots permit you to burn through all your spell slots at the cost of not refreshing until a long rest. In that sense, option 2 has the problem/benefit of allowing spellcasters to nova but then be out of spellcasting other than cantrips. I'd also like to see at high levels the option of being able to cast 1st or later 2nd level spells without (easily) running out of spell slots. Spell points handles this nicely, spell slots does too in the sense that you could just cast them at higher level ... And you really shouldn't run out of spell slots at high levels anyway, but you can run out of spell points if you use them to cast say four 5th level spells - that may be a good thing, if you still want spell resources to matter late in the campaign, with short rest refresh such that it is not too painful. [/QUOTE]
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