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<blockquote data-quote="kore" data-source="post: 6761091" data-attributes="member: 6804569"><p>For saving throw proficiencies you did a couple of things outside the design paradigm, one of which is not such a big deal and the other probably should be changed. First, classes as published don't get choices in proficiences; some get extras later on but that's not the same thing. This can be overlooked because it still doesn't give the class more beginning proficiencies over any other class. The second thing is that of all the proficiencies available to this design, you built it with the weakest 3 options. DEX, CON, and WIS are primary (my terminology) save proficiencies while STR, INT, and CHA are secondary. You'll notice that all published classes have only one of the former and one of the later and I believe that is by design. My recommendation is to give a single "primary" save proficiency and if you want to keep the choose-a-second feature make it between 2 secondary proficiencies.</p><p></p><p>Edit:</p><p>This looks like a fun class to play, but I do have a criticism:</p><p></p><p>Rally and Restore Morale seem a little overpowered without some limitation. Perhaps limit both to once per ally per short/long rest.</p></blockquote><p></p>
[QUOTE="kore, post: 6761091, member: 6804569"] For saving throw proficiencies you did a couple of things outside the design paradigm, one of which is not such a big deal and the other probably should be changed. First, classes as published don't get choices in proficiences; some get extras later on but that's not the same thing. This can be overlooked because it still doesn't give the class more beginning proficiencies over any other class. The second thing is that of all the proficiencies available to this design, you built it with the weakest 3 options. DEX, CON, and WIS are primary (my terminology) save proficiencies while STR, INT, and CHA are secondary. You'll notice that all published classes have only one of the former and one of the later and I believe that is by design. My recommendation is to give a single "primary" save proficiency and if you want to keep the choose-a-second feature make it between 2 secondary proficiencies. Edit: This looks like a fun class to play, but I do have a criticism: Rally and Restore Morale seem a little overpowered without some limitation. Perhaps limit both to once per ally per short/long rest. [/QUOTE]
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