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General Tabletop Discussion
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Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="Blackwarder" data-source="post: 6045530" data-attributes="member: 6688285"><p>You get A for the effort mate but I really don't like this warlord, it feels like 4e just barged right in and I've played a 4e warlord for two years...</p><p></p><p>What I don't like are the maneuvers, too much meta gamy and not really somthing that feel organic to the system, say what you will about next meneuvere list, most of them feel like somthing that are an organic part of the action.</p><p></p><p>The way I see it, warlords are either a speciality or just high level fighters who lead armies, the 4e concept of the warlord, a martial leader, don't fit into the lore of the game especialy with things like healing.</p><p></p><p>As for assassins, I'd rather them being a rogue/fighter hybrid with access to both meneuvere lists and some poisons.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6045530, member: 6688285"] You get A for the effort mate but I really don't like this warlord, it feels like 4e just barged right in and I've played a 4e warlord for two years... What I don't like are the maneuvers, too much meta gamy and not really somthing that feel organic to the system, say what you will about next meneuvere list, most of them feel like somthing that are an organic part of the action. The way I see it, warlords are either a speciality or just high level fighters who lead armies, the 4e concept of the warlord, a martial leader, don't fit into the lore of the game especialy with things like healing. As for assassins, I'd rather them being a rogue/fighter hybrid with access to both meneuvere lists and some poisons. Warder [/QUOTE]
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Warlord as a Fighter option; Assassin as a Rogue option
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