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Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6045541" data-attributes="member: 882"><p>If we must continue to use expertise dice..</p><p></p><p>Commanding Shout should probably not give *bonus* damage but use the ED alone to determine what damage the attack does.</p><p></p><p>A bonus to attack when an ally is in melee with your target, sure, but ED break bounded accuracy quite a bit, with 2d6 you're likely to get +5 or +6 to hit, every round if you want, at only 4th level.</p><p></p><p>My only thought on the assassin is that surprised should really be a condition that makes attacks on you have advantage, so sneak attack ought to trigger anyway. The Assassin ought to be studying the target for as long as possible before striking, which ED cannot currently capture.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6045541, member: 882"] If we must continue to use expertise dice.. Commanding Shout should probably not give *bonus* damage but use the ED alone to determine what damage the attack does. A bonus to attack when an ally is in melee with your target, sure, but ED break bounded accuracy quite a bit, with 2d6 you're likely to get +5 or +6 to hit, every round if you want, at only 4th level. My only thought on the assassin is that surprised should really be a condition that makes attacks on you have advantage, so sneak attack ought to trigger anyway. The Assassin ought to be studying the target for as long as possible before striking, which ED cannot currently capture. [/QUOTE]
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Warlord as a Fighter option; Assassin as a Rogue option
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