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General Tabletop Discussion
*Dungeons & Dragons
Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="GreyICE" data-source="post: 6045635" data-attributes="member: 6684526"><p>No, badwronglies. </p><p></p><p>My major problem is that extra damage and preventing damage isn't INTERESTING. </p><p></p><p>It's just numbers.</p><p></p><p>A Warlord, as a class, is an interesting class. They change the nature of the battlefield. They create situations where the party can easily win encounters that would normally be tough, they can rearrange the entire nature of combat. No other class has anywhere NEAR that level of control over the course of battle, excepting a 3E Batman Wizard (which was rather... broken). </p><p></p><p>Reducing them to numbers is reducing them to a boring class. I literally do not believe you've played a Warlord if your interpretation of them is "a Warlord is a bunch of numbers added to combat dice." That's not what they do at all.</p><p></p><p>It literally does not matter how you want to add the mechanics. Maybe the Warlord needs specific conditions to trigger some of his maneuvers. Maybe the Warlord needs to build up some sort of reserve, or observe his enemy for a certain length of time to allow him to use certain skills. Maybe he needs to take a certain amount of damage, or move a certain distance, or maybe the monsters get an intelligence save the second time he tries a maneuver (because intelligent monsters can realize they're being manipulated the same way twice). </p><p></p><p>But it has to be more interesting that "oh look, here's some numbers." If every ability boils down to numbers, then combat in D&D Next is a drawn out math problem.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6045635, member: 6684526"] No, badwronglies. My major problem is that extra damage and preventing damage isn't INTERESTING. It's just numbers. A Warlord, as a class, is an interesting class. They change the nature of the battlefield. They create situations where the party can easily win encounters that would normally be tough, they can rearrange the entire nature of combat. No other class has anywhere NEAR that level of control over the course of battle, excepting a 3E Batman Wizard (which was rather... broken). Reducing them to numbers is reducing them to a boring class. I literally do not believe you've played a Warlord if your interpretation of them is "a Warlord is a bunch of numbers added to combat dice." That's not what they do at all. It literally does not matter how you want to add the mechanics. Maybe the Warlord needs specific conditions to trigger some of his maneuvers. Maybe the Warlord needs to build up some sort of reserve, or observe his enemy for a certain length of time to allow him to use certain skills. Maybe he needs to take a certain amount of damage, or move a certain distance, or maybe the monsters get an intelligence save the second time he tries a maneuver (because intelligent monsters can realize they're being manipulated the same way twice). But it has to be more interesting that "oh look, here's some numbers." If every ability boils down to numbers, then combat in D&D Next is a drawn out math problem. [/QUOTE]
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Warlord as a Fighter option; Assassin as a Rogue option
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