Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlord as a Fighter option; Assassin as a Rogue option
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SomebodyElse" data-source="post: 6045652" data-attributes="member: 6702041"><p>That's the problem, this stuff ISN'T in the scope of what you're doing. You're correct that the 4e warlord is very similar to a fighter but our issue is that you're keeping the most 'fighter like' bits of it while throwing away the most thematically 'warlord like' bits. This is the exact same mistake WoTC seems to be making.</p><p></p><p>About half of the warlords abilities in 4e have some sort of group effect granting everyone nearby/in the party a particular bonus. Others might be different but to me those are the abilities which define the warlord. They don't just inspire one ally, they inspire them all. Just look at the 4 level 1 dailies available in the players handbook:</p><p>1) encounter long bonus to AC for nearby allies and some immediate temp HP.</p><p>2) Encounter long bonus to attack rolls for nearby allies.</p><p>3) Encounter long movement penatly to BBEG as long as any 2 allies are adjacent to it.</p><p>4) Encounter long 'if you or an ally hits they can let another ally shift 5ft'</p><p></p><p>Personally I don't think you can do 'warlord' properly unless you can find a way to give them rarer encounter changing abilites instead of just at-wills.</p><p></p><p>When WoTC was talking about the wizard a while ago they mentioned that it would have less round to round damage than a fighter but could pull out a big daily spell to change the course of a battle. That's exactly the sort of thing I want for the warlord but with martial tactics instead of magic.</p></blockquote><p></p>
[QUOTE="SomebodyElse, post: 6045652, member: 6702041"] That's the problem, this stuff ISN'T in the scope of what you're doing. You're correct that the 4e warlord is very similar to a fighter but our issue is that you're keeping the most 'fighter like' bits of it while throwing away the most thematically 'warlord like' bits. This is the exact same mistake WoTC seems to be making. About half of the warlords abilities in 4e have some sort of group effect granting everyone nearby/in the party a particular bonus. Others might be different but to me those are the abilities which define the warlord. They don't just inspire one ally, they inspire them all. Just look at the 4 level 1 dailies available in the players handbook: 1) encounter long bonus to AC for nearby allies and some immediate temp HP. 2) Encounter long bonus to attack rolls for nearby allies. 3) Encounter long movement penatly to BBEG as long as any 2 allies are adjacent to it. 4) Encounter long 'if you or an ally hits they can let another ally shift 5ft' Personally I don't think you can do 'warlord' properly unless you can find a way to give them rarer encounter changing abilites instead of just at-wills. When WoTC was talking about the wizard a while ago they mentioned that it would have less round to round damage than a fighter but could pull out a big daily spell to change the course of a battle. That's exactly the sort of thing I want for the warlord but with martial tactics instead of magic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlord as a Fighter option; Assassin as a Rogue option
Top