Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlord as a Fighter option; Assassin as a Rogue option
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyICE" data-source="post: 6046762" data-attributes="member: 6684526"><p>A failure of design to incorporate an aspect does not mean such limitations actually exist. It just means the design is limited. Here, I made you a wonderful, metagame-free version of some Warlord Abilities. These would work perfectly fine in 3E.</p><p></p><p><span style="color: Orange"><strong>Lamb to the Slaughter</strong></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">A hostile creature who has a clear path to the Warlord and can see them (or sense them if the creature relies on non-sight senses) and is no farther from the Warlord than its maximum movement speed makes a Will (Wisdom in Next) save (DC 10+Warlord Level+Charisma Modifier). </span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">If the creature fails the save it immediately moves adjacent to the Warlord (this movement does not provoke opportunity attacks). Up to three allies may make a charge attack immediately. </span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Taking these action doesn’t affect the subject’s normal place in the initiative order. The charge attack is a single attack and follows the standard rules for attacking. This maneuver does not allow the subjectto make more than one additional attack in a round. If any ally has already made an additional attack, due a prior maneuver, the haste spell, or any other spell or ability, this charge action may not be used. </span></p><p></p><p>-------</p><p></p><p></p><p><span style="color: Orange"><strong>Reorient the Axis </strong></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Each ally who can hear the warlord and is not grappled, entangled, or otherwise immobilized may immediately move at a speed dependent on the Warlord's intelligence modifier as a free action. Their speed is considered to be equal to 5' times the Warlord's intelligence modifier (so a Warlord with an intelligence of 15 would grant a move of 10'). This movement does not provoke attacks of opportunity. </span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Taking these action doesn’t affect the subject’s normal place in the initiative order. If a maneuver or spell has already allowed the subject to move as a free action this turn they may not make this move action. </span></p><p></p><p></p><p></p><p>Does this convince you that movement effects may be created without using "metagame mechanics" (whatever that inane phrase means today) ?</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6046762, member: 6684526"] A failure of design to incorporate an aspect does not mean such limitations actually exist. It just means the design is limited. Here, I made you a wonderful, metagame-free version of some Warlord Abilities. These would work perfectly fine in 3E. [COLOR="Orange"][B]Lamb to the Slaughter[/B] A hostile creature who has a clear path to the Warlord and can see them (or sense them if the creature relies on non-sight senses) and is no farther from the Warlord than its maximum movement speed makes a Will (Wisdom in Next) save (DC 10+Warlord Level+Charisma Modifier). If the creature fails the save it immediately moves adjacent to the Warlord (this movement does not provoke opportunity attacks). Up to three allies may make a charge attack immediately. Taking these action doesn’t affect the subject’s normal place in the initiative order. The charge attack is a single attack and follows the standard rules for attacking. This maneuver does not allow the subjectto make more than one additional attack in a round. If any ally has already made an additional attack, due a prior maneuver, the haste spell, or any other spell or ability, this charge action may not be used. [/COLOR] ------- [COLOR="Orange"][B]Reorient the Axis [/B] Each ally who can hear the warlord and is not grappled, entangled, or otherwise immobilized may immediately move at a speed dependent on the Warlord's intelligence modifier as a free action. Their speed is considered to be equal to 5' times the Warlord's intelligence modifier (so a Warlord with an intelligence of 15 would grant a move of 10'). This movement does not provoke attacks of opportunity. Taking these action doesn’t affect the subject’s normal place in the initiative order. If a maneuver or spell has already allowed the subject to move as a free action this turn they may not make this move action. [/COLOR] Does this convince you that movement effects may be created without using "metagame mechanics" (whatever that inane phrase means today) ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlord as a Fighter option; Assassin as a Rogue option
Top