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General Tabletop Discussion
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Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="Tony Vargas" data-source="post: 6046833" data-attributes="member: 996"><p>Two major problems. One, of course, is that making the Warlord anything other than a class in it's own right is a final repudiation of 4e that would conclusively give the lie to claims that 5e is 'for everyone.' Not that it isn't, but, they still have plausible deniability while they keep a token thing or two from 4e in. More importantly from a game design perspective, making this Warlord essentially requires a fighter with specific style, specialization, and background - and that leaves it with virtually no customization left. That's a big "fail" right there. Terrible idea.</p><p></p><p></p><p>OTOH, Assassin as a speciality makes some sense. Anyone can be a murderer for hire. Similarly, to drag it back to the Warlord, a 'Leader' specialization or a background that carries a rank or authority could be a good thing to add to the game, not just for Warlords for whom it might be particularly apt (just as 'Healer' is to Clerics) but because characters of any class might lead a party or hold positions of rank/authority...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6046833, member: 996"] Two major problems. One, of course, is that making the Warlord anything other than a class in it's own right is a final repudiation of 4e that would conclusively give the lie to claims that 5e is 'for everyone.' Not that it isn't, but, they still have plausible deniability while they keep a token thing or two from 4e in. More importantly from a game design perspective, making this Warlord essentially requires a fighter with specific style, specialization, and background - and that leaves it with virtually no customization left. That's a big "fail" right there. Terrible idea. OTOH, Assassin as a speciality makes some sense. Anyone can be a murderer for hire. Similarly, to drag it back to the Warlord, a 'Leader' specialization or a background that carries a rank or authority could be a good thing to add to the game, not just for Warlords for whom it might be particularly apt (just as 'Healer' is to Clerics) but because characters of any class might lead a party or hold positions of rank/authority... [/QUOTE]
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Warlord as a Fighter option; Assassin as a Rogue option
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