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General Tabletop Discussion
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Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="jrowland" data-source="post: 6047288" data-attributes="member: 94389"><p>Sure he has. D&D combat is FAR from simulationist, I think you know that. But, if a creature moves, then the Warlord interrupts (using an immediate interrupt) and tricks the creature to moving into a disadvantageous position (a forced movement effect). That is pretty darn close for abstract D&D combat.</p><p></p><p>That same forced movement, after the creature has completed all its actions, might be ok too, but it smacks more of re-conning than an actual "trick em to move elsewhere". Worse still the creatures turn ends, and 1-5 other creatures/allies take turns then the warlord uses the same power on his turn...what the hell is that? If its a ret-con, then everyone who followed the creature should get a do-over. If not, then its weird non-magic magic hand-wave ret-con wtf-ness.</p><p></p><p>Thats not to say warlord can't have abilities that do force movement on his turn. A shield bash is a shield bash, and it has its tactical uses. But all classes can be "tactical" with a well-timed well-placed ability on their turn. Same with Buffs/Debuffs, those can be on-turn warlord actions (especially for inspirational type builds), but the tactical warlord should be expressed through immediate actions for the correct feel. And if 5E makes immediate actions rare, all the better for the warlord for whom it is a class feature.</p><p></p><p>Standard Disclaimers: YMMV, IMO, etc etc</p></blockquote><p></p>
[QUOTE="jrowland, post: 6047288, member: 94389"] Sure he has. D&D combat is FAR from simulationist, I think you know that. But, if a creature moves, then the Warlord interrupts (using an immediate interrupt) and tricks the creature to moving into a disadvantageous position (a forced movement effect). That is pretty darn close for abstract D&D combat. That same forced movement, after the creature has completed all its actions, might be ok too, but it smacks more of re-conning than an actual "trick em to move elsewhere". Worse still the creatures turn ends, and 1-5 other creatures/allies take turns then the warlord uses the same power on his turn...what the hell is that? If its a ret-con, then everyone who followed the creature should get a do-over. If not, then its weird non-magic magic hand-wave ret-con wtf-ness. Thats not to say warlord can't have abilities that do force movement on his turn. A shield bash is a shield bash, and it has its tactical uses. But all classes can be "tactical" with a well-timed well-placed ability on their turn. Same with Buffs/Debuffs, those can be on-turn warlord actions (especially for inspirational type builds), but the tactical warlord should be expressed through immediate actions for the correct feel. And if 5E makes immediate actions rare, all the better for the warlord for whom it is a class feature. Standard Disclaimers: YMMV, IMO, etc etc [/QUOTE]
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Warlord as a Fighter option; Assassin as a Rogue option
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