Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlord as a Fighter option; Assassin as a Rogue option
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6047472" data-attributes="member: 2067"><p>Trust me, it's posts like this that get my juices flowing in interesting new directions. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> How metagame mechanics interface with the concept of free will and body-mind dichotomies emblematic in our game of magical princess make-believe...it's right up my alley!</p><p></p><p>I'm just not sure I quite follow your chain of thought here. Maybe walk it back a few steps and show me how walking, say, 10 feet, might not be a choice on someone's part?</p><p></p><p></p><p></p><p>I still see that as a choice.</p><p></p><p>It's a split-second decision, and it's not necessarily a conscious decision, but it's still a decision, based on internalized knowledge of what the batter knows of reality. </p><p></p><p>And if the batter was a hulking orc and the pitcher was some elf in chainmail with a sword, the orc might not flinch, because orcs are trained from birth to never flinch from a blow (cultural value and all!). </p><p></p><p>And if the batter was a terrified kobold and the pitcher was the same elf in chainmail, the kobold might flinch the moment the elf took a step to steady himself.</p><p></p><p>I don't think that decisions need to be slow, or even conscious, to still be decisions, on some basic level. If the pitcher could make the ball <em>sound like</em> it was next to the batter's ear, while in reality it was right in the strike zone, and the batter was aware that the pitcher could do that, the batter might not flinch. Which might be a problem when the pitcher actually DOES put a ball there, but that's still part of a decision on the batter's part.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6047472, member: 2067"] Trust me, it's posts like this that get my juices flowing in interesting new directions. :) How metagame mechanics interface with the concept of free will and body-mind dichotomies emblematic in our game of magical princess make-believe...it's right up my alley! I'm just not sure I quite follow your chain of thought here. Maybe walk it back a few steps and show me how walking, say, 10 feet, might not be a choice on someone's part? I still see that as a choice. It's a split-second decision, and it's not necessarily a conscious decision, but it's still a decision, based on internalized knowledge of what the batter knows of reality. And if the batter was a hulking orc and the pitcher was some elf in chainmail with a sword, the orc might not flinch, because orcs are trained from birth to never flinch from a blow (cultural value and all!). And if the batter was a terrified kobold and the pitcher was the same elf in chainmail, the kobold might flinch the moment the elf took a step to steady himself. I don't think that decisions need to be slow, or even conscious, to still be decisions, on some basic level. If the pitcher could make the ball [I]sound like[/I] it was next to the batter's ear, while in reality it was right in the strike zone, and the batter was aware that the pitcher could do that, the batter might not flinch. Which might be a problem when the pitcher actually DOES put a ball there, but that's still part of a decision on the batter's part. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlord as a Fighter option; Assassin as a Rogue option
Top