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Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="mlund" data-source="post: 6048302" data-attributes="member: 50304"><p>Incorrect. Everyone is assumed to at least -attempt- to get out of the way. Whether they react fast enough or not is a moot point, really.</p><p></p><p></p><p></p><p>See above. If they don't <strong>react</strong> it is because they don't realize they are going to get hit until it is too late. Most feints and luring maneuvers normally don't work in the edge case of the enemy being completely unaware of your presence throughout the maneuver. You'd probably want to get their attention first. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Nope. It's just an effect that automatically fails if you use it on an inanimate object or creature.</p><p></p><p></p><p></p><p>Incorrect assumption. Most of the time, unless you are sniping perfectly, you normally cause the enemy to <strong>attempt</strong> to avoid the arrow. That's why they take 1d6 damage or whatever out of 16 HP instead of catching it in the neck and going to 0 automatically.</p><p></p><p>In the same respect, if you really want to drill a batter you throw at his center mass. If you have a good enough fast-ball the best he can do is twist to one side and take a glancing hit.</p><p></p><p></p><p></p><p>Because I'm the person choosing the direction from which the threat comes from, and thus determine which areas in the abstracted melee in which the attack happens are "safe" and which ones are immediately fatal.</p><p></p><p></p><p></p><p>They could, but then they'd impale their head on a stick. It's generally considered bad form to assume that an opponent's reaction to your attack is to willfully suicide himself on your weapon. It makes for a lousy game.</p><p></p><p></p><p></p><p>No. Generally if they manage to make a choice that defeats the maneuver outright it is abstracted out in missing the attack completely. Remember, this isn't a one-sword-swing-a-around combat system.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6048302, member: 50304"] Incorrect. Everyone is assumed to at least -attempt- to get out of the way. Whether they react fast enough or not is a moot point, really. See above. If they don't [b]react[/b] it is because they don't realize they are going to get hit until it is too late. Most feints and luring maneuvers normally don't work in the edge case of the enemy being completely unaware of your presence throughout the maneuver. You'd probably want to get their attention first. ;) Nope. It's just an effect that automatically fails if you use it on an inanimate object or creature. Incorrect assumption. Most of the time, unless you are sniping perfectly, you normally cause the enemy to [b]attempt[/b] to avoid the arrow. That's why they take 1d6 damage or whatever out of 16 HP instead of catching it in the neck and going to 0 automatically. In the same respect, if you really want to drill a batter you throw at his center mass. If you have a good enough fast-ball the best he can do is twist to one side and take a glancing hit. Because I'm the person choosing the direction from which the threat comes from, and thus determine which areas in the abstracted melee in which the attack happens are "safe" and which ones are immediately fatal. They could, but then they'd impale their head on a stick. It's generally considered bad form to assume that an opponent's reaction to your attack is to willfully suicide himself on your weapon. It makes for a lousy game. No. Generally if they manage to make a choice that defeats the maneuver outright it is abstracted out in missing the attack completely. Remember, this isn't a one-sword-swing-a-around combat system. - Marty Lund [/QUOTE]
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