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Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="Manbearcat" data-source="post: 6048823" data-attributes="member: 6696971"><p><span style="color: white"><span style="font-family: 'Tahoma'">One of the problems here in the melee combat and forced movement conversation is that no abstract combat engine could possibly properly model the interaction. For it to properly model combat interaction, you would need considerably more than a <insert physical attribute> test versus <insert most relevant in the abstraction> defense. The function should take into account Intelligence, Widsom and Charisma as much, if not more, than the physical attributes. In most martial endeavors, information processing acumen and intestinal fortitude/drive/determination separate the wheat from the chaffe as much, if not more, than the physical attributes. There is a reason that Drew Brees, Peyton Manning, Tom Brady are all going to go down as 3 of the greatest QBs of all time...while Ryan Leaf, Jeff George, JeMarcus Russel are all busts. The former 3 possess unparalleled information processing acumen, drive/determination, spatial awareness/orientation and uncanny accuracy (while being undersized and/or athletically marginal compared to their competitors). The latter 3 blow them out of the water in size and/or arm strength/other physical attributes. </span></span></p><p> </p><p><span style="font-family: 'Tahoma'"><span style="color: white">If D&D wanted to properly model martial combat (and forced movement contests), the "check" would either infolve an algorithm with Int, Wis, Cha being at least as important as Str, Dex, Con or it would need to have multiple checks. Obviously, we aren't going either of those routes due to the interests of (i) ease of use, (ii) speed of play, and (iii) balance. So, given that we don't properly model (or even attempt to) information processing acumen, drive/determination, spatial awareness in a classic D&D contest, how are we to model thiings such as "forced movement" without taking liberties within an abstraction meant to (as close as possible with deference to the interests of i - iii) represent the resolution of the task?</span></span></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6048823, member: 6696971"] [COLOR=white][FONT=Tahoma]One of the problems here in the melee combat and forced movement conversation is that no abstract combat engine could possibly properly model the interaction. For it to properly model combat interaction, you would need considerably more than a <insert physical attribute> test versus <insert most relevant in the abstraction> defense. The function should take into account Intelligence, Widsom and Charisma as much, if not more, than the physical attributes. In most martial endeavors, information processing acumen and intestinal fortitude/drive/determination separate the wheat from the chaffe as much, if not more, than the physical attributes. There is a reason that Drew Brees, Peyton Manning, Tom Brady are all going to go down as 3 of the greatest QBs of all time...while Ryan Leaf, Jeff George, JeMarcus Russel are all busts. The former 3 possess unparalleled information processing acumen, drive/determination, spatial awareness/orientation and uncanny accuracy (while being undersized and/or athletically marginal compared to their competitors). The latter 3 blow them out of the water in size and/or arm strength/other physical attributes. [/FONT][/COLOR] [FONT=Tahoma][COLOR=white] [/COLOR][/FONT] [FONT=Tahoma][COLOR=white]If D&D wanted to properly model martial combat (and forced movement contests), the "check" would either infolve an algorithm with Int, Wis, Cha being at least as important as Str, Dex, Con or it would need to have multiple checks. Obviously, we aren't going either of those routes due to the interests of (i) ease of use, (ii) speed of play, and (iii) balance. So, given that we don't properly model (or even attempt to) information processing acumen, drive/determination, spatial awareness in a classic D&D contest, how are we to model thiings such as "forced movement" without taking liberties within an abstraction meant to (as close as possible with deference to the interests of i - iii) represent the resolution of the task?[/COLOR][/FONT] [/QUOTE]
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Warlord as a Fighter option; Assassin as a Rogue option
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