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D&D Older Editions
Warlord + Escalation Die from 13th Age
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<blockquote data-quote="mellored" data-source="post: 6795832" data-attributes="member: 6801209"><p>A bit more feed back...</p><p></p><p>I do like the escalation mechanic for the warlord from a fluff perspective.</p><p>The longer you fight, the more you get to know your opponent, and the more advatage you have.</p><p></p><p>IMO:</p><p></p><p>Make getting the bonus a bonus action. This will help prevent stacking with other classes features.</p><p>Also maxing it at Int modifier rather then proficency. This both adds flavor, and pulls stats away from Str or the like.</p><p></p><p>1: Battle Study: You can spend a bonus action to study a creature who is in combat and gain insight into their weaknesses and then share it with your allies. You and each of your allies who can see and hear you gain +1 to hit attack rolls against the creature. This can stack up to your Int modifier. This bonus last until you take a long rest.</p><p></p><p>Later add some additional ways to increase the bonus, letting it go up faster.</p><p></p><p>3:</p><p>Guerrilla: You can use battle study (max 1) against a creature who you are hidden. In addition, your allies do not need to hear you to get the bonus.</p><p>Bravado: When you are attacked by a creature, you can use your reaction to use battle study on them.</p><p>Banner: You can use an action in addition to your bonus action to study.</p><p></p><p>5: Fast study: The first time you use battle study on a creature increase the bonus to 2.</p><p></p><p>And then expand the benefits of battle study.</p><p></p><p>11: In addition to the other effects, you and your allies gain +1 to saving throws for against the target for each battle study.</p><p></p><p></p><p>Those are just examples.</p></blockquote><p></p>
[QUOTE="mellored, post: 6795832, member: 6801209"] A bit more feed back... I do like the escalation mechanic for the warlord from a fluff perspective. The longer you fight, the more you get to know your opponent, and the more advatage you have. IMO: Make getting the bonus a bonus action. This will help prevent stacking with other classes features. Also maxing it at Int modifier rather then proficency. This both adds flavor, and pulls stats away from Str or the like. 1: Battle Study: You can spend a bonus action to study a creature who is in combat and gain insight into their weaknesses and then share it with your allies. You and each of your allies who can see and hear you gain +1 to hit attack rolls against the creature. This can stack up to your Int modifier. This bonus last until you take a long rest. Later add some additional ways to increase the bonus, letting it go up faster. 3: Guerrilla: You can use battle study (max 1) against a creature who you are hidden. In addition, your allies do not need to hear you to get the bonus. Bravado: When you are attacked by a creature, you can use your reaction to use battle study on them. Banner: You can use an action in addition to your bonus action to study. 5: Fast study: The first time you use battle study on a creature increase the bonus to 2. And then expand the benefits of battle study. 11: In addition to the other effects, you and your allies gain +1 to saving throws for against the target for each battle study. Those are just examples. [/QUOTE]
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