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<blockquote data-quote="Tony Vargas" data-source="post: 7034457" data-attributes="member: 996"><p>Certainly was part of the inspiration.</p><p>That and the hackneyed 'you'll know what to do/when' trope. (Which is cool, but I can't resist mocking it: "Really, you can't just give me complete instructions? If you were an owner's manual, I could sue.") 4e powers often seem to do tropes really well.</p><p></p><p></p><p>Here's another recognizable trope:</p><p></p><p>Memento ... Utility level ?</p><p>"Take this. It's always served me well, perhaps it can help you."</p><p>Standard </p><p>One ally</p><p>Requirement: You must give the ally an item. If you want to expend a weapon attack exploit, the item must be a weapon.</p><p>Effect: Expend a martial encounter or daily exploit. Until you recover the exploit or the ally returns the item, the ally can use that exploit. If the exploit is a weapon attack, the ally must use the weapon you gave him to make the attack, otherwise the item need only be carried or worn.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7034457, member: 996"] Certainly was part of the inspiration. That and the hackneyed 'you'll know what to do/when' trope. (Which is cool, but I can't resist mocking it: "Really, you can't just give me complete instructions? If you were an owner's manual, I could sue.") 4e powers often seem to do tropes really well. Here's another recognizable trope: Memento ... Utility level ? "Take this. It's always served me well, perhaps it can help you." Standard One ally Requirement: You must give the ally an item. If you want to expend a weapon attack exploit, the item must be a weapon. Effect: Expend a martial encounter or daily exploit. Until you recover the exploit or the ally returns the item, the ally can use that exploit. If the exploit is a weapon attack, the ally must use the weapon you gave him to make the attack, otherwise the item need only be carried or worn. [/QUOTE]
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