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Warlording the fighter
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<blockquote data-quote="fuindordm" data-source="post: 6655784" data-attributes="member: 5435"><p>I guess the problem when comparing to the 4E warlord is that the battlemaster can't deliver as much healing as a cleric. But as a matter of personal taste, I would prefer if the warlord could still function as an effective fighter by building on the fighter chassis. I don't think the warlord should be capable of healing effects with large numbers of dice, however.</p><p></p><p>I still think it's within the realm of a subclass; give them the same choice of maneuvers, but instead of granting extra damage to the battlemaster have them grant extra HP or damage to allies, depending on the maneuver, and key off of Int or Cha, depending on the maneuver. I think that to better keep a party alive, superiority dice to heal allies should be boosted by the Cha modifier. </p><p></p><p>E.G. </p><p></p><p>Respite: Attack an opponent threatening an ally. Whether you hit or miss, your target has disadvantage on attack rolls against the ally on its next turn, and your ally gains one superiority die + Cha bonus in HP.</p><p></p><p>Tactical Strike: As your action, you identify a high-value target and direct your allies to focus fire. Attack the target. All your allies add one superiority die + Int bonus to their first attack roll against that target on their next turn.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6655784, member: 5435"] I guess the problem when comparing to the 4E warlord is that the battlemaster can't deliver as much healing as a cleric. But as a matter of personal taste, I would prefer if the warlord could still function as an effective fighter by building on the fighter chassis. I don't think the warlord should be capable of healing effects with large numbers of dice, however. I still think it's within the realm of a subclass; give them the same choice of maneuvers, but instead of granting extra damage to the battlemaster have them grant extra HP or damage to allies, depending on the maneuver, and key off of Int or Cha, depending on the maneuver. I think that to better keep a party alive, superiority dice to heal allies should be boosted by the Cha modifier. E.G. Respite: Attack an opponent threatening an ally. Whether you hit or miss, your target has disadvantage on attack rolls against the ally on its next turn, and your ally gains one superiority die + Cha bonus in HP. Tactical Strike: As your action, you identify a high-value target and direct your allies to focus fire. Attack the target. All your allies add one superiority die + Int bonus to their first attack roll against that target on their next turn. [/QUOTE]
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