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Warlording the fighter
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<blockquote data-quote="I'm A Banana" data-source="post: 6656306" data-attributes="member: 2067"><p>Sure, though that seems like a pretty straightforward fix (a feat or something that ups the amount of healing you give someone), if all we're looking for is "can function as a party healer."</p><p></p><p>IMXP, party healers in 5e are pretty opt-in anyway, and I'm sympathetic to the philosophy espoused by <a href="http://gw2101.gtm.guildwars2.com/en/the-game/combat/healing-death/" target="_blank">Guild Wars 2 Designer Jon Peters with regards to "healing classes"</a>: "Healing is the least dynamic kind of support there is" (a philosophy I find 5e in general and the Battlemaster specifically to be pretty comfortable with), but we can agree that someone looking to play a healer class would not be well-served with a Battlemaster.</p><p></p><p></p><p></p><p>Okay, so some sort of at-will buffing ability that is defined as non-magical, yeah, that's not something the BM can do. </p><p></p><p></p><p></p><p>Here's where I think I'd like a more concrete definition.</p><p></p><p>A higher-level battlemaster at the moment has 6d10 superiority dice that all recharge with a short rest, so they're typically spending every round with +1d10 and some fancy skill. </p><p></p><p>Where does that fall short as a high-level effect?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6656306, member: 2067"] Sure, though that seems like a pretty straightforward fix (a feat or something that ups the amount of healing you give someone), if all we're looking for is "can function as a party healer." IMXP, party healers in 5e are pretty opt-in anyway, and I'm sympathetic to the philosophy espoused by [URL="http://gw2101.gtm.guildwars2.com/en/the-game/combat/healing-death/"]Guild Wars 2 Designer Jon Peters with regards to "healing classes"[/URL]: "Healing is the least dynamic kind of support there is" (a philosophy I find 5e in general and the Battlemaster specifically to be pretty comfortable with), but we can agree that someone looking to play a healer class would not be well-served with a Battlemaster. Okay, so some sort of at-will buffing ability that is defined as non-magical, yeah, that's not something the BM can do. Here's where I think I'd like a more concrete definition. A higher-level battlemaster at the moment has 6d10 superiority dice that all recharge with a short rest, so they're typically spending every round with +1d10 and some fancy skill. Where does that fall short as a high-level effect? [/QUOTE]
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